Rough development roadmap

https://attnam.com/topics/Rough-development-roadmap

The Cathedral of Attnam > IVAN Development

#1 Oct 16, 2017, 6:16 am Hide

fejoa

There's a great job to be done to create a consolidated development roadmap and post it on the GitHub page wiki. The reason it's good to have one is that it helps programmers determine what to code next, so that passers by can readily engage in development. We're hoping to catch people who love the game and want to improve it.

As a starting point we can refer to
https://attnam.com/topics/Council-of-IVAN
and
https://attnam.com/topics/Ideas-file

This is sort of the main plans, but people can have side plans. Anyone else got any good links to dev plans other than the ideas thread?
Feel free to post your own personal plans here as well.
#2 Oct 16, 2017, 7:24 am Hide

4zb4

fejoa wrote
Anyone else got any good links to dev plans other than the ideas thread?

My time to shine!

I made a collection of pages about this on the wiki, taken from documentation and artifacts left by the original devs in the source repository. Have a browse through the History tag if you've got a moment.
Here's some direct links:


Edit: Noticed I missed some monster ideas from some of the oldest dev files, going to update the wiki now.
#3 Oct 16, 2017, 7:56 am Hide

red_kangaroo

fejoa wrote
Feel free to post your own personal plans here as well.

OK, then.

I would like to (slowly) do the following:

#4 Oct 16, 2017, 10:35 pm Hide

chaostrom

This seems worthwhile. Sticky'd.
#5 Oct 16, 2017, 11:13 pm Hide

fejoa

Sweet, can we have a wiki page devoted to a dev roadmap? The main page can be original dev and community plans up to the first ivancon plus Ernomouse's summary, plus some allusion to JKahvi's Four Mountains magic system, plus anything else.
There can be pages that branch off where devs can outline the features they are working on.

I'm fairly dedicated to squashmonster's world map improvements at the moment, plus any of the ivancon plans.

I've probably got one more solo dungeon design in me, and I'm happy to collaborate on the rest.

EDIT: Here's a link to a wiki page: https://attnam.com/wiki/Development_plans
#6 Oct 17, 2017, 12:00 am Hide

4zb4

Made a quick edit to the page to include the links to the historical dev plans.
I'm not sure whether the mood system that was brought up at IVANCON was originally planned by the devs (I think it was) or was a new idea by the IVANCON guys. I've gone with my gut and placed it under the original devs' section.
#7 Oct 17, 2017, 12:17 am Hide

fejoa

4zb4 wrote
Made a quick edit to the page to include the links to the historical dev plans.
I'm not sure whether the mood system that was brought up at IVANCON was originally planned by the devs (I think it was) or was a new idea by the IVANCON guys. I've gone with my gut and placed it under the original devs' section.

Cool, pretty sure it was original devs. The mood system graphics are all original J_Kahvi.

I uploaded the IVANcon info, apologies for the mess D:

EDIT: Makes me wonder whether Four Mountains should serve as the basis for the mood system. The mood system needs a state diagram to function correctly, and the original dev's metaphysical models could operate as the underlying mechanic.
#8 Oct 17, 2017, 1:28 am Hide

4zb4

I remember being completely confused by the four mountains concept, maybe I'll make another attempt at understanding it soon.
#9 Oct 17, 2017, 4:49 am Hide

fejoa

4zb4 wrote
I remember being completely confused by the four mountains concept, maybe I'll make another attempt at understanding it soon.

I too was confused. I think I had it figured out once, but I'll need a refresher. I just liked the colourful squares with the sagely words in them.
#10 Oct 17, 2017, 5:42 am Hide

4zb4

fejoa wrote
I too was confused. I think I had it figured out once, but I'll need a refresher. I just liked the colourful squares with the sagely words in them.

Trying again right now but my brain is trying to make my eyes turn off while trying to read that wiki.
It's like I know it's written plain English, but it isn't at the same time.



I'll get there in the end, probably.

EDIT2:
Quote
Writing a metaphysics is, in the strictest mystic sense, a degenerate activity.