creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
~~Work to be completed for release of IVAN 0.51~~ * Fix any known major bugs (we'll create a separate thread for bug reports, and decide which can be fixed without too much of a hassle). - Playtesting for any glaring errors ~Who wants to playtest? * Balancing (http://www.attnam.com/topics/1273/Game_Balance) * Finish work on Boots of Kicking. * Player mood system as per IvanCon discussion. * Insect clouds as per IvanCon discussion. - Some method of clearing gases from squares, or accessible gas immunity (generic gas mask item, perhaps?). * Player ghosts as per IvanCon discussion. * Fire system as per IvanCon discussion. - Ability to 'P'our bottles/cans onto nearby squares // Add blob's Ivan+Vladimir artwork to the entry of GC8 -Done, but an improved version of the image is greatly welcome
//Work to be completed for release of IVAN 0.51 * Fix any known major bugs (we'll create a separate thread for bug reports, and decide which to include). * Finish work on Boots of Kicking. * Playtesting for any glaring errors
No new dungeon BUGFIX: the shop door creation bug and dissolving body parts (TTY only?) BUGFIX: Mustard gas hostility bug Insect clouds Fire Mood system Having the bones ghosts look like the original characters
- Valpurus and Mortifer always said "never prayed" in prayer screen - Silva earthquakes caused crash in GC6 - pea soup in world map fixed - Valdemar spawn rate and base unarmed skill - Gas immunity bones message bug (thanks Pent, Eagle V): Fixed(?) and needs testing - Fixed the shop door creation bug (dungeon script files) - "Fixed" Elite guard taming: TamingDifficulty = 30; - Double checked that Ommel Cerumen cannot be wished for (this is therefore fixed) - Fixed the library exploit - Fixed the banana room exploit - Holy hand grenade arm and drop in cathedral now go to dwarf room. - Mustard gas hostility bug fixed. Still facilitates masochism, and fixes the NPC staying in the gas cloud by virtue of the hostility change. Instances of GasExplosion() in miscitem.cpp, level.cpp, gear.cpp, level.h were also harmed. - wand of slow no longer casts haste (thanks for the reminder Warheck!)
void character::Slow() { doforbodyparts()(this, &bodypart::Slow); doforequipments()(this, &item::Slow); BeginTemporaryState(HASTE, 500 + RAND() % 1000); }
void character::Slow() { doforbodyparts()(this, &bodypart::Slow); doforequipments()(this, &item::Slow); BeginTemporaryState(SLOW, 500 + RAND() % 1000); }