Difference between revisions of "Armor"

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Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
 
Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
  
== Types of Armor ==
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You can check the extended statistics of every piece of armor in your inventory:
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[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
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Here you have an [[Armor of Great Health]] equipped in the body armor slot, where
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* it's made of [[Phoenix Feather]] [[Materials|material]],
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* it is [[Scroll of Enchant Armor|enchanted]] up to +7,
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* it weights 1000 grams,
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* it has '''A'''rmor '''V'''alue (AV) of 13.
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Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.
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=== Types of Armor ===
  
 
* [[Helmets]]
 
* [[Helmets]]
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== Armor Value ==
 
== Armor Value ==
  
Next to every piece of armor you will see the letters 'AV' and a number:
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There are a few ways to increase or decrease the AV of your armor:
 
 
[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
 
 
 
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.
 
 
 
There are only a few ways to increased or decreased the AV:
 
  
 
* [[Scrolls|Harden or change]] the item's [[Materials|material]].
 
* [[Scrolls|Harden or change]] the item's [[Materials|material]].
* Use [[Scrolls|scroll of enchant armor]] .
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* Use [[Scrolls|scroll of enchant armor]].
* Being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.
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* Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.
 
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only).
 
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only).
  
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[[Category:Items]]
 
[[Category:Items]]
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[[Category:Armor]]
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[[Category:Equipment]]

Latest revision as of 18:52, 25 October 2017

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.

You can check the extended statistics of every piece of armor in your inventory:

An example of the AV rating showing a body armor with an AV rating of thirteen.

Here you have an Armor of Great Health equipped in the body armor slot, where

  • it weights 1000 grams,
  • it has Armor Value (AV) of 13.

Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.

Types of Armor

Armor Value

There are a few ways to increase or decrease the AV of your armor:

Magical Properties

Some armor pieces will be enchanted to magically enhance or hinder a particular attribute. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the enhancement will be ineffective until fixed with a scroll of repair or at a particular shop.