Difference between revisions of "Armor"

From IvanWiki
Jump to navigation Jump to search
(Shouldn't be too much info here, specifics should be on the linked pages.)
 
m
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Safe}}
+
{{spoiler}}
  
Armor in IVAN is anything that can be used to protect yourself from anything sufficiently sharp/poisonous/hot/etc. to cause lethal damage to your person.
+
Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
  
==''' Types of Armor''' ==
+
You can check the extended statistics of every piece of armor in your inventory:
  
[[Helmets]]
+
[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
  
[[Cloaks]]
+
Here you have an [[Armor of Great Health]] equipped in the body armor slot, where
  
[[Body Armor]]
+
* it's made of [[Phoenix Feather]] [[Materials|material]],
  
[[Rings]]
+
* it is [[Scroll of Enchant Armor|enchanted]] up to +7,
  
[[Gauntlets]]
+
* it weights 1000 grams,
  
[[Boots]]
+
* it has '''A'''rmor '''V'''alue (AV) of 13.
  
== AV Rating ==
+
Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.
  
Next to every piece of armor you will see the letters 'AV' and a number:
+
=== Types of Armor ===
 
 
[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
 
  
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells you just how well a particular piece of armor will protect you. Higher values obviously mean better armor
+
* [[Helmets]]
 +
* [[Cloaks]]
 +
* [[Body Armor]]
 +
* [[Gauntlets]]
 +
* [[Belts]]
 +
* [[Boots]]
  
There are only a few ways that AV is increased or decreased:
+
== Armor Value ==
  
---You can raise the AV by hardening the item's material (if possible) and by using [[Scrolls of Enchant Armor]] until the item cannot be enchanted any higher.
+
There are a few ways to increase or decrease the AV of your armor:
  
---Enemies with spellcasting abilities can disenchant your armor to lower its AV.
+
* [[Scrolls|Harden or change]] the item's [[Materials|material]].
 +
* Use [[Scrolls|scroll of enchant armor]].
 +
* Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.
 +
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only).
  
---If an item is torn or broken in combat, its AV rating decreases significantly.
+
== Magical Properties ==
  
== Enchantment ==
+
Some armor pieces will be enchanted to magically enhance or hinder a particular [[attribute]]. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the [[ability enhancement|enhancement]] will be ineffective until fixed with a [[Scrolls|scroll of repair]] or at a [[Ikiros|particular]] [[Mirvo|shop]].
  
Some items will be enchanted to magically enhance or hinder a particular [[Ability]]. These will be clearly labeled with a statement such as "...'of dexterity". The numbering system works the same as the AV, but if the item is torn or broken,'' the enchantment is lost completely'' until it is fixed with a [scroll of repair] or at a [shop].
+
[[Category:Items]]
 +
[[Category:Armor]]
 +
[[Category:Equipment]]

Latest revision as of 18:52, 25 October 2017

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.

You can check the extended statistics of every piece of armor in your inventory:

An example of the AV rating showing a body armor with an AV rating of thirteen.

Here you have an Armor of Great Health equipped in the body armor slot, where

  • it weights 1000 grams,
  • it has Armor Value (AV) of 13.

Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.

Types of Armor

Armor Value

There are a few ways to increase or decrease the AV of your armor:

Magical Properties

Some armor pieces will be enchanted to magically enhance or hinder a particular attribute. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the enhancement will be ineffective until fixed with a scroll of repair or at a particular shop.