Difference between revisions of "Invincible Items"
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{{spoiler}} | {{spoiler}} | ||
− | While most [[weapon]]s and | + | While most [[weapon]]s and [[armor]] in [[IVAN]] can be cracked/torn/shattered/etc., there are some [[items]] that simply ''cannot'' break no matter how much [[damage]] they take. This is either because they are [[Artifacts|extraordinarily powerful]], or because there is no corresponding graphic and code for them in the ''broken'' state. |
− | + | The second type of invincible items can be considered somewhere between an outright [[bug]] and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is generally not considered an exploit. | |
− | * [[Tools#Explosives| | + | == Artifacts == |
− | * [[Chests]] can have their locks broken by sufficient force, but will not be destroyed themselves. | + | |
− | * [[Amulets]] are completely invincible, except for the amulet of life saving which vanishes after saving the player from death. | + | * [[Justifier]] is indestructible. |
− | * All [[rings | + | * [[Ivan#Gorovits Family Heritage|Gorovits]] [[Gorovits family scimitar|family weapons]]' most notable trait is that they're unbreakable. |
− | * [[Scrolls]] are semi-invincible as they can catch on fire and burn up, but cannot be damaged | + | * Artifact [[shield]]s cannot break. |
+ | * [[Ommel bristler armor]] is light and invincible. | ||
+ | |||
+ | == Exploits == | ||
+ | |||
+ | * [[Tools#Explosives|Land mines and backpacks of gunpowder]] will not break from taking damage, though they can explode when triggered. | ||
+ | * [[Chests]] can have their locks broken by sufficient force, but will not be destroyed themselves. Items inside of them can break, though. | ||
+ | * [[Amulets]] are completely invincible, except for the amulet of life saving which vanishes after saving the [[player]] from death. | ||
+ | * All [[rings]] and [[Musical Instrument]]s are unbreakable. | ||
+ | * [[Scrolls]] are semi-invincible as they can catch on fire and burn up, but cannot be damaged in any other way. It is possible to put out a burning scroll by dipping it into a bottle of [[Sulphuric Acid]], for example. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 11:59, 25 November 2019
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
While most weapons and armor in IVAN can be cracked/torn/shattered/etc., there are some items that simply cannot break no matter how much damage they take. This is either because they are extraordinarily powerful, or because there is no corresponding graphic and code for them in the broken state.
The second type of invincible items can be considered somewhere between an outright bug and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is generally not considered an exploit.
Artifacts
- Justifier is indestructible.
- Gorovits family weapons' most notable trait is that they're unbreakable.
- Artifact shields cannot break.
- Ommel bristler armor is light and invincible.
Exploits
- Land mines and backpacks of gunpowder will not break from taking damage, though they can explode when triggered.
- Chests can have their locks broken by sufficient force, but will not be destroyed themselves. Items inside of them can break, though.
- Amulets are completely invincible, except for the amulet of life saving which vanishes after saving the player from death.
- All rings and Musical Instruments are unbreakable.
- Scrolls are semi-invincible as they can catch on fire and burn up, but cannot be damaged in any other way. It is possible to put out a burning scroll by dipping it into a bottle of Sulphuric Acid, for example.