Difference between revisions of "Zombie"

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(Added some taming info and a very dirty tactic.)
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== General ==
 
  
Zombies are lumbering, reanimated corpses. They are very prevalent throughout the world of IVAN and can be encountered as early as the first floor of the Underwater tunnel.
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[[File:ZombieFull.png]]
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''"I need brainz but you're too dumb."''
  
Zombies are very tenacious, they can continue to attack even when dismembered. A zombie will attach the lost limbs, including heads, of other humanoid creatures it encounters.
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Zombies are lumbering reanimated [[corpse]]s who are very prevalent throughout the dungeons and can be encountered as early as in the [[Underwater Tunnels]]. They are extremely tenacious and will continue to attack until slain (again), even when dismembered. Furthermore, they can reattach any lost limb, including their head, and will happily continue their unlife until either their torso or groin are destroyed. Any humanoid body part lying on the ground is eligible for a zombie to use as a substitute for its own lost limb, leading to such monstrosities as kobold zombie with an [[orc]]ish arm and the head of a [[Mistress]]. However, they cannot make any use of [[Cheats and Exploits#Artificial Limbs|inorganic limbs]].
  
Zombies may also wield some weapons and other equipment, increasing their potency.
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Zombies may sometimes equip [[weapon]]s or [[armor]] they find around the dungeon, slightly increasing their potency.
  
Zombie flesh is spoiled, you should not consume it or any of their severed limbs.
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Beware that zombie flesh is [[Leprosy|dangerously rotten]] and you should never consume it. The [[Disease]]s they carry are one of the biggest threats associated, as they can rarely transmit it by biting you. A nasty way to cripple the defenses of [[Attnam]] is to lead a group of infected zombies into the town and set them loose; just be sure to heal yourself afterwards.  
  
== Necromancy ==
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== Making Friends with the Dead ==
  
Zombies can be generated via necromancy. Necromancers can generate zombies, and if they are present you will often have to kill the necromancer to stop the flow of zombies.. These necromancers prove to be a problem in large areas where they may be difficult to find.
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Zombies can be created via necromancy. [[Necromancer]]s can raise dead and if they are present on any floor, you will likelz have to kill the necromancer first to stop eternal reanimation of zombies. These necromancers prove to be a problem in large areas where they may be difficult to find, such as the special Zombie Level on the [[Gloomy Caves|GC 6]] which focuses on undead. There is a prodgious amount of both zombies and necromancers here. It is a single big room where you will be attacked from all sides with necromancers reanimating the zombies and summoning [[Skeleton]]s.
  
Level 6 of the Gloomy Cave focuses on undead, and there are a prodgious amount of them here. This is a large, one room floor where undead and necromancers will attack you from all sides. The necromancers will often create zombies, and it may do so from humanoid pets you carried into the floor with you.
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You can create your own zombies with the [[Wands|wand of necromancy]]. Use the wand on a corpse of any humanoid creature and it will raise as a zombie. If you want to truly revive a fallen creature, however, you will need to use a wand of resurrection.
  
You can create zombies individually with a wand of necromancy. Use the wand on a corpse of a fallen humanoid creature and it will raise as a zombie. This is a method of gaining zombies as pets. If you want to truly revive a fallen creature, however, you will need to use a wand of resurrection.
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There is another roundabout way of necromancy - [[Pets|tame]] a proper necromancer. Zombies raised by friendly necromancers will automatically be friendly to you. But beware! While having a horde of undead warriors on your side can be useful in some circumstances, it can also be a royal pain. A newly-raised zombie does not know most orders and cannot be given any if it lacks a head. So unless you go around playing Drill Sergeant to every single friendly zombie, they'll wear and wield whatever they come across, follow you in crowds and generally make nuisances of themselves.  
 
 
There is another roundabout way of necromancy - tame a proper necromancer. Zombies raised by friendly necromancers will automatically be friendly to you. But beware: while having a horde of undead warriors on your side can be useful in some circumstances, it can also be a royal pain. A newly-raised zombie does not 'know' most orders and cannot be ''given'' certain orders in the first place if it lacks a head. So unless you go around playing Drill Sergeant to every single friendly zombie, they'll wear and wield whatever they come across, follow you in crowds and generally make nuisances of themselves.
 
 
 
== Disease ==
 
 
 
One of the biggest threats associated with zombies in IVAN is that of [[leprosy]]. If you are "feeling very ill" during or following a fight with a zombie, you've likely caught the disease.
 
 
 
A nasty way to cripple the defenses of [[Attnam]] is to lead a group of infected friendly zombies into town and set them loose; just be sure to heal yourself afterwords.  
 
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 13:26, 14 May 2014

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


ZombieFull.png "I need brainz but you're too dumb."

Zombies are lumbering reanimated corpses who are very prevalent throughout the dungeons and can be encountered as early as in the Underwater Tunnels. They are extremely tenacious and will continue to attack until slain (again), even when dismembered. Furthermore, they can reattach any lost limb, including their head, and will happily continue their unlife until either their torso or groin are destroyed. Any humanoid body part lying on the ground is eligible for a zombie to use as a substitute for its own lost limb, leading to such monstrosities as kobold zombie with an orcish arm and the head of a Mistress. However, they cannot make any use of inorganic limbs.

Zombies may sometimes equip weapons or armor they find around the dungeon, slightly increasing their potency.

Beware that zombie flesh is dangerously rotten and you should never consume it. The Diseases they carry are one of the biggest threats associated, as they can rarely transmit it by biting you. A nasty way to cripple the defenses of Attnam is to lead a group of infected zombies into the town and set them loose; just be sure to heal yourself afterwards.

Making Friends with the Dead

Zombies can be created via necromancy. Necromancers can raise dead and if they are present on any floor, you will likelz have to kill the necromancer first to stop eternal reanimation of zombies. These necromancers prove to be a problem in large areas where they may be difficult to find, such as the special Zombie Level on the GC 6 which focuses on undead. There is a prodgious amount of both zombies and necromancers here. It is a single big room where you will be attacked from all sides with necromancers reanimating the zombies and summoning Skeletons.

You can create your own zombies with the wand of necromancy. Use the wand on a corpse of any humanoid creature and it will raise as a zombie. If you want to truly revive a fallen creature, however, you will need to use a wand of resurrection.

There is another roundabout way of necromancy - tame a proper necromancer. Zombies raised by friendly necromancers will automatically be friendly to you. But beware! While having a horde of undead warriors on your side can be useful in some circumstances, it can also be a royal pain. A newly-raised zombie does not know most orders and cannot be given any if it lacks a head. So unless you go around playing Drill Sergeant to every single friendly zombie, they'll wear and wield whatever they come across, follow you in crowds and generally make nuisances of themselves.