Difference between revisions of "Armor"
m (→Enchantment) |
Red kangaroo (talk | contribs) m |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{spoiler}} | |
− | + | Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage. | |
− | + | You can check the extended statistics of every piece of armor in your inventory: | |
− | [[ | + | [[Image:AV_Example.gif|An example of the AV rating showing a body armor with an AV rating of thirteen.]] |
− | [[ | + | Here you have an [[Armor of Great Health]] equipped in the body armor slot, where |
− | [[ | + | * it's made of [[Phoenix Feather]] [[Materials|material]], |
− | [[ | + | * it is [[Scroll of Enchant Armor|enchanted]] up to +7, |
− | + | * it weights 1000 grams, | |
− | + | * it has '''A'''rmor '''V'''alue (AV) of 13. | |
− | + | Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part. | |
− | + | === Types of Armor === | |
− | + | * [[Helmets]] | |
+ | * [[Cloaks]] | ||
+ | * [[Body Armor]] | ||
+ | * [[Gauntlets]] | ||
+ | * [[Belts]] | ||
+ | * [[Boots]] | ||
− | + | == Armor Value == | |
− | + | There are a few ways to increase or decrease the AV of your armor: | |
− | + | * [[Scrolls|Harden or change]] the item's [[Materials|material]]. | |
+ | * Use [[Scrolls|scroll of enchant armor]]. | ||
+ | * Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired. | ||
+ | * Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only). | ||
− | + | == Magical Properties == | |
− | + | Some armor pieces will be enchanted to magically enhance or hinder a particular [[attribute]]. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the [[ability enhancement|enhancement]] will be ineffective until fixed with a [[Scrolls|scroll of repair]] or at a [[Ikiros|particular]] [[Mirvo|shop]]. | |
− | + | [[Category:Items]] | |
+ | [[Category:Armor]] | ||
+ | [[Category:Equipment]] |
Latest revision as of 18:52, 25 October 2017
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
You can check the extended statistics of every piece of armor in your inventory:
Here you have an Armor of Great Health equipped in the body armor slot, where
- it's made of Phoenix Feather material,
- it is enchanted up to +7,
- it weights 1000 grams,
- it has Armor Value (AV) of 13.
Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.
Types of Armor
Armor Value
There are a few ways to increase or decrease the AV of your armor:
- Harden or change the item's material.
- Use scroll of enchant armor.
- Your armor being torn or broken in combat decreases the AV significantly and any ability enhancement is lost until the item is repaired.
- Also, spellcasting enemies can disenchant your armor (or soften its material, in CLIVAN only).
Magical Properties
Some armor pieces will be enchanted to magically enhance or hinder a particular attribute. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the enhancement will be ineffective until fixed with a scroll of repair or at a particular shop.