Difference between revisions of "Character"
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|- | |- | ||
! width="50"|AStr | ! width="50"|AStr | ||
− | | width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy weapons | + | | width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy weapons. |
|- | |- | ||
! LStr | ! LStr | ||
− | | [[Leg Strength]] || Increased kick damage, ability to carry heavy items | + | | [[Leg Strength]] || Increased kick damage, ability to carry heavy items. |
|- | |- | ||
! Dex | ! Dex | ||
− | | [[Dexterity]] || Ability to place traps and block attacks | + | | [[Dexterity]] || Ability to place traps and block attacks. |
|- | |- | ||
! Agi | ! Agi | ||
− | | [[Agility]] || Increased speed and ability to dodge attacks | + | | [[Agility]] || Increased speed and ability to dodge attacks. |
|- | |- | ||
− | ! End | + | ! End |
− | | [[Endurance]] || Increased hit points and rate at which you heal | + | | [[Endurance]] || Increased hit points and rate at which you heal. |
|- | |- | ||
! Per | ! Per | ||
− | | [[Perception]] || Ability to see longer distances away | + | | [[Perception]] || Ability to see longer distances away. |
|- | |- | ||
! Int | ! Int | ||
− | | [[Intelligence]] || Ability to cause magical effects (such as changing materials) | + | | [[Intelligence]] || Ability to cause magical effects (such as changing materials). |
|- | |- | ||
! Wis | ! Wis | ||
− | | [[Wisdom]] || Ability to interact with [[gods]] | + | | [[Wisdom]] || Ability to interact with [[gods]]. |
|- | |- | ||
! Cha | ! Cha | ||
− | | [[Charisma]] || Increased social skills, better prices in shops | + | | [[Charisma]] || Increased social skills, better prices in shops. |
|- | |- | ||
! Size | ! Size | ||
− | | [[Size]] || | + | | [[Size]] || Affects how hard is it for your enemies to hit you. |
|- | |- | ||
! HP | ! HP | ||
− | | [[Hit Points]] || | + | | [[Hit Points]] || Whenever the HP of one of your body parts falls to 0, that body part is destroyed. You can loose limbs that way, but if a vital body part of yours (such as your head) is destroyed, you die. |
|- | |- | ||
| colspan="2"| [[Talent|Talents and a Weaknesses]] || How easy/hard it is to improve attributes | | colspan="2"| [[Talent|Talents and a Weaknesses]] || How easy/hard it is to improve attributes | ||
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| style="background:#ccc"|Name | | style="background:#ccc"|Name | ||
| style="background:#ccc"|Effect | | style="background:#ccc"|Effect | ||
− | | style="background:#ccc"|Can be permanent ? | + | | style="background:#ccc"|Can be [[Fountains|permanent]]? |
|- | |- | ||
| width="140"|Diseases | | width="140"|Diseases | ||
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| width="140"|[[Haste|Hasted]] | | width="140"|[[Haste|Hasted]] | ||
| width="355"|You are faster. | | width="355"|You are faster. | ||
− | | width="30"| | + | | width="30"|Yes |
|- | |- | ||
| width="140"|[[Infravision]] | | width="140"|[[Infravision]] | ||
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| width="140"|[[Levitation|Levitating]] | | width="140"|[[Levitation|Levitating]] | ||
| width="355"|You hover above the ground. | | width="355"|You hover above the ground. | ||
− | | width="30"| | + | | width="30"|Yes |
|- | |- | ||
| width="140"|[[Polymorph#PolyControl|PolyControl]] | | width="140"|[[Polymorph#PolyControl|PolyControl]] | ||
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| width="140"|[[Polymorph]] | | width="140"|[[Polymorph]] | ||
| width="355"|You get polymorphed randomly. | | width="355"|You get polymorphed randomly. | ||
− | | width="30"| | + | | width="30"|Yes |
|- | |- | ||
| width="140"|[[Poison|Poisoned]] | | width="140"|[[Poison|Poisoned]] | ||
| width="355"|You are poisoned - your HP will slowly decrease. | | width="355"|You are poisoned - your HP will slowly decrease. | ||
− | | width="30"| | + | | width="30"|No |
|- | |- | ||
| width="140"|[[Search|Searching]] | | width="140"|[[Search|Searching]] | ||
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| width="140"|[[Teleport|Teleportitis]] | | width="140"|[[Teleport|Teleportitis]] | ||
| width="355"|You get teleported randomly. | | width="355"|You get teleported randomly. | ||
− | | width="30"| | + | | width="30"|Yes |
|- | |- | ||
| width="140"|[[Ethereal]] | | width="140"|[[Ethereal]] | ||
| width="355"|You can pass through solid objects and over water. | | width="355"|You can pass through solid objects and over water. | ||
− | | width="30"| | + | | width="30"|No |
|- | |- | ||
| width="140"|[[Gass Immunity]] | | width="140"|[[Gass Immunity]] | ||
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| width="385"|State during which you are running and can't rest or attack unless cornered. | | width="385"|State during which you are running and can't rest or attack unless cornered. | ||
|- | |- | ||
− | | width="140"|Exhausted | + | | width="140"|[[Exhausted]] |
| width="385"| | | width="385"| | ||
|- | |- | ||
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| width="385"| | | width="385"| | ||
|- | |- | ||
− | | width="140"|Unconscious | + | | width="140"|[[Unconscious]] |
| width="385"| | | width="385"| | ||
|- | |- | ||
|} | |} | ||
− | == | + | == [[Alignment]]s == |
− | * | + | * Lawful |
− | * | + | * Neutral |
− | * | + | * Chaotic |
[[Category:Character Attributes]] | [[Category:Character Attributes]] |
Revision as of 16:46, 22 April 2014
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See here for older article.
Attributes
Name | Effect | |
AStr | Arm Strength | Ability to wield heavy weapons. |
---|---|---|
LStr | Leg Strength | Increased kick damage, ability to carry heavy items. |
Dex | Dexterity | Ability to place traps and block attacks. |
Agi | Agility | Increased speed and ability to dodge attacks. |
End | Endurance | Increased hit points and rate at which you heal. |
Per | Perception | Ability to see longer distances away. |
Int | Intelligence | Ability to cause magical effects (such as changing materials). |
Wis | Wisdom | Ability to interact with gods. |
Cha | Charisma | Increased social skills, better prices in shops. |
Size | Size | Affects how hard is it for your enemies to hit you. |
HP | Hit Points | Whenever the HP of one of your body parts falls to 0, that body part is destroyed. You can loose limbs that way, but if a vital body part of yours (such as your head) is destroyed, you die. |
Talents and a Weaknesses | How easy/hard it is to improve attributes |
Status Effects
During your exploration, your character may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white.
Name | Effect | Can be permanent? |
Diseases | There are several diseases in the game, most with specific cures and no status to report the infection. | Yes |
ESP | Ability to detect intelligent creatures around you, even if they are invisible or behind a wall. | Yes |
Hasted | You are faster. | Yes |
Infravision | Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall. | Yes |
Invisible | You're invisible. Creatures need to have ESP or Infravision to detect you. | Yes |
Levitating | You hover above the ground. | Yes |
PolyControl | Ability to choose which creature you polymorph into. | Yes |
Polymorph | You get polymorphed randomly. | Yes |
Poisoned | You are poisoned - your HP will slowly decrease. | No |
Searching | Ability to detect hidden things, such as traps or mines. | Yes |
Slowed | You are slower | Yes |
TeleControl | Ability to choose where you are landing when you teleport. | Yes |
Teleportitis | You get teleported randomly. | Yes |
Ethereal | You can pass through solid objects and over water. | No |
Gass Immunity | You are immune to the effects of various clouds. | Yes |
Life Saved | You will survive your own death once. | Yes |
Physical States
Name | Effect |
Bloated | |
Satiated | |
Hungry | |
Very Hungry | |
Starving! | |
Burdened | |
Stressed | |
Overload! | |
Running | |
Panicked | State during which you are running and can't rest or attack unless cornered. |
Exhausted | |
Fainting | |
Unconscious |
Alignments
- Lawful
- Neutral
- Chaotic