Blunt weapons

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While the damage output is inferior to large swords, and the accuracy is not as good compared to whips and small swords, blunt weapons are generally well balanced nevertheless.

The most important thing about the blunt weapons category is that 2 out of the 5 magical weapons (the staff of wondrous smells and the thunder hammer) and 3 out of the 8 named weapons (Turox, Gorovits family hammer and Neerc Se-ulb) are in this category. And if you dare use the holy banana to strike the enemy, this too count as a blunt weapon.

There are 4 types of weapon in 'blunt weapons' category: the (normal) hammer, the mace, the war hammer and the quarterstaff.

Types of Blunt Weapons

Hammer

The one-handed hammer (or blacksmith's hammer) is a rare blunt weapon. Hammers are generated in a wide variety of metallic materials.
Hammers deliver striking damage, and have a pathetically small blocking modifier of 800 due to their tiny size and average roundness. However their small size lends itself well to making all hammers light - though still heavier than a dagger or short sword.
Unlike most one-handed weapons hammer strike a balance between being both accurate, powerful and sturdy. It would not be unfair to say they are simply the blunt variant of a hand axe, and vice-versa due to their very similar stats.

Hammers have an average strength modifier, making them "sturdy".
They have an average-to-low primary material density, meaning changing the material of the hammer will have somewhat of an effect on its weight. Hammers feature a shaft made of lightweight fir wood.

The head of the hammer may be made of Bronze, Iron, Steel, or more rarely Meteoric Steel, Mithril, Octiron, Adamantine (broken only), and Ommel Tooth.

Hammers are attached to Loricatus.

PROS:

  • A good balance between accuracy, damage and sturdiness
  • Very lightweight
  • Low strength requirement
  • Blunt weapon skill level carries over to a plethora of other equipment
  • Thunder hammers help counterbalance the normal hammer's shortcomings with a chance of producing lightning bolts on hit and also act as a light source

CONS:

  • Rare, and not as worth it as other rarely spawned weapons
  • Balanced weapons do not hold up as well as specialized ones in IVAN
  • Weak in the long run, unless using a lightning hammer

Mace

Maces are very common two-handed striking weapons. Maces are generated in a wide variety of metallic materials.
Maces deliver striking damage, and have good roundness and size values leading to a respectable 2100 block modifier.
Unlike many other hafted weapons in the game, maces feature a much larger amount of metal which makes them a lot heavier.

Hammers have an average strength modifier, making them "sturdy".
They have high primary material density, meaning changing the material of the mace will have a larger effect on its weight. Maces feature a shaft made of lightweight fir wood.

The mace head may be made of Iron, Steel, or more rarely Meteoric Steel, Mithril, Adamantine (broken only), and Ommel Tooth.

Maces are attached to Cruentus.

PROS:

  • Powerful weapons from the get-go
  • Sturdy
  • Blunt weapon skill level carries over to a plethora of other equipment
  • Turox and Neerc Se-ulb

CONS:

  • Inaccurate
  • Heavy
  • Requires 14 ASTR to wield in one hand despite doing damage comparable to a one-handed weapon

War Hammer

Two-handed war hammers are more common than their single-handed counterparts. War hammers are generated in a wide variety of metallic materials, but can also be generated with an Ommel Tooth head.
War hammers deliver striking damage, and have a mediocre blocking modifier of 1200 due to their small size - they are only slightly bigger than a regular hammer. War hammers are the easiest two-handed weapon to wield in one hand, and even a player with below average starting stats will be able to wield one in each hand - with a little trouble.

War hammers have an average strength modifier, making them "sturdy".
They have an average primary material density, meaning changing the material of the war hammer will have a noticeable effect on its weight. War hammers feature a shaft made of lightweight fir wood.

The hammer head may be made of Copper and any other material a one-handed hammer may be made of.

War hammers are attached to Loricatus.

PROS:

  • A good balance between accuracy, damage and sturdiness
  • Ever so slightly more powerful and accurate than a regular hammer
  • Low strength requirement
  • Blunt weapon skill level carries over to a plethora of other equipment
  • Can be effectively wielded in one hand much sooner than other two-handed weapons (12 ASTR)
  • Blunt counterpart to the battle axe

CONS:

  • Balanced weapons do not hold up as well as specialized ones in IVAN
  • Weaker than other two-handed options
  • Not very good at blocking
  • One-handed weapons require less strength and can put out more damage than the war hammer
  • Although the war hammer is more accurate, the battle axe is a better option in all others aspects
  • The majority of war hammers are made of either copper or bronze, making then useless in the long run.

Quarterstaff

Completely different from the other weapons here, the quarterstaff is a common two-handed polearm that happens to use the blunt weapons skill. Quarterstaves are frequently produced of wooden materials, but can also be found in arcanite, octiron and Ommel Bone.
Quarterstaves deliver striking damage, and have a respectable block modifier of 2200 mostly due to their extreme size (or length in this case).
Quarterstaves are completely different from other polearms, using the blunt weapon skill and being formed entirely of one material rather than formed of two (head/haft materials) and as a result are far heavier and less accurate.

Quarterstaves have a slightly below average strength modifier, making them "rather sturdy".
They are ungodly heavy due to being formed entirely of their active material.

Quarterstaves are attached to Silva.

PROS:

CONS:

  • Absurdly heavy
  • Inaccurate
  • High strength requirements for a two-handed weapon
  • Low damage for a two-handed weapon
  • Wooden materials reach their peak much earlier than metal, which leads to sub-par damage output and no room to upgrade for later in the game without a scroll of change material

Other

Frying pan

Rolling pin

Banana

Bananas are very common one-handed fruit. They can only be found made of banana flesh. A banana may be eaten to turn it into a banana peel - a whip class weapon. Bananas deliver striking damage, and have the smallest block modifier of all weapons at 300. Unfortunately broken bananas cannot be repaired at a smith or tailor, and must be fixed using a scroll of repair.

Bananas have an average strength modifier, making them "sturdy" at base values but since this can be affected by material, normal bananas are quite fragile. They have a very low primary material density, meaning changing the material of the banana will have little effect on its weight. Bananas consist of a peel made of the main material and the contents of the banana itself which makes up the majority of its weight - by default these are both made of banana flesh.

Bananas are attached to Nefas.

PROS:

  • A good source of nutrition
  • Very lightweight
  • Low strength requirement
  • Blunt weapon skill level carries over to a plethora of other equipment
  • Can be (z)apped
  • Can be transformed into a whip-class weapon
  • Holy Banana of Oily Orpiv

CONS:

  • Cannot be enhanced with a scroll of enchant weapon
  • Will begin to rot if not changed to a more suitable material
  • Low damage for a one-handed weapon
  • Can only be repaired with a scroll of repair material

Misc

Many other items also benefit from the blunt weapons skill, if you for whatever reason felt the urge to sue them as a weapon:

Magical Blunt Weapons

Artifact Blunt Weapons