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Posted by BDR, Jul 17, 2008 at 12:50 am
Cerumen wrote
Also, throwing in Ivan is a bit pointless... aside from the grenades in CVS, there are barely any really useful thrown weapons, unless you like collecting and stacking junk daggers.

Depends on your luck. I've had a few games with multiple high plus daggers, and such things aren't to be taken lightly. There's also the issue of floating eyes and kamikaze dwarves, who are somewhat.. shall we say, 'difficult' to melee (and floating eyes are kind of too weak to bother wasting a wand shot on).
Posted by BDR, Jul 15, 2008 at 10:18 pm
Why is this? Can it be changed so that if at the moment (due to daylight savings) I am running on GMT -5 instead of GMT -6, the shoutbox is accurate? The forum has the correct time, but the shoutbox times are an hour ahead and this bugs me.
Posted by BDR, Jul 10, 2008 at 7:29 pm
Your character personally may not get seriously injured, but your *wands* on the other hand may break, leading to a very fatal KABOOM/BAMF/ZAAAP.
Posted by BDR, Jun 22, 2008 at 8:58 pm
That *would* be a good solution, but then there'd have to be a new fluid; mushroom slime.
Posted by BDR, Jun 22, 2008 at 8:53 pm
The mines that go boom when you step on them are hidden. The only way you can notice them automatically before stepping on them is if you (as I understand it) pass some form of Perception check while next to one and before moving to another square. Fail said check and move to where the mine is, and only then will you find it to have been a bad idea. Two other options are to 's'earch for said mines (but you will likely get bored doing this long before it pays off in the form of a mine you don't step on even in GC, where they are most prevalent) and to wear a ring of searching (which boosts your ability to notice nearby mines by a lot). There is also the belt of levitation, but getting that without a wish requires some patience...
Posted by BDR, Jun 22, 2008 at 8:41 pm
Apparently drinking at least ommel snot (if not other ommel substances) allows a person to heal themselves much like a bottle of healing fluid or troll blood. Not likely to be life-saving but it may well be a nice bonus (for me, it was a bonus since one of my legs had been severely wounded such that it hit my Agi and LStr).
Posted by BDR, Jun 21, 2008 at 1:30 pm
There is no real way to disarm mines. Removal can be accomplished by either taming something and letting your 'friend' walk over it, luring an enemy over it, or by zapping a wand of fireballs at a nearby wall. Note that usually it's easier and less costly to walk around the mines if possible, and that it's also possible to get a belt of levitation which (while unbroken) makes the problem of personally stepping on mines a completely irrelevant one.
Posted by BDR, Jun 20, 2008 at 4:41 pm
Bloated is the term. I never would have guessed that Satiated hurts agility, though...
Posted by BDR, Jun 20, 2008 at 4:31 pm
1. Don't get stressed in the UT if you can help it. It decreases satiation a lot and also hurts your combat abilities a lot (-50% modifier). Even though you may not ever see anything as cool as that mithril plate mail in the rest of your game, it won't really matter if you don't have the strength to carry the rest of the stuff you need, and when you could just put on some hardened leather armor instead there's not really any point to having it besides the gold it will fetch in a shop and the reasonably rare instance of a weak enemy finding something mean and nasty enough to break through said hardened leather armor.

2. Of the enemies you meet in the UT, hedgehogs and jackals are 100% safe to eat, and giant/magic mushrooms, while they give you some magical side effects, do not by themselves give you anything permanent. Kenny also makes good eating; IMO killing him as soon as you find a decent weapon, get good unarmed skill, or find some kind of body armor is a policy to live by (though if he eats a zombie corpse, you probably should avoid his meat since I believe I've caught leprosy from him that way).

3. Eat *everything* you come across that is undeniably food if you're not satiated (the holy banana is an exception [because it is a bit more like a real wand than other bananas], and you'll always want to eat carrots and ommel substances before non-stat enhancing food). The only other exceptions to this policy are terribly spoiled food and school food. If you are satiated, school food is a semi-reasonable indulgence for the reward of extra endurance (which has enemy generation risks but does technically make it easier to survive), but eating more normal food risks becoming bloated which penalizes Agi/Dex training.

4. If you find a wand of polymorph, you can very, very easily get overfed on all the loaves, carrots, bananas, kiwis, and pineapples that pop up. If you find a pickaxe it will be even easier to handle it properly (polymorph wands can polypile 25 items at a time, given that you put down 5 items on 5 squares in one direction or another and zap them all). Given that polymorph wands also tend to have more than one charge, you're bound to make out like a bandit.

5. If you find an altar or book of Seges, you can pray to him for instant satiation. He's probably one of the best gods you can get to know in the game for this alone. Loricatus will also, when angry, turn whatever you're wielding into banana flesh, so if you're really hungry wield a chest, pray a couple times, and boom! instant hunger destroyer.

6. UT3 has constantly spawning carnie plants which sometimes have kiwis that drop when they die. I don't precisely recommend this, but you can hang around and scum the level for food (and *why* I don't recommend this is simple; the plants get bigger and I've never had a lot of luck surviving long against giant carnie plants). The plants in Jenny's room, as well as Jenny herself, also have lots of food (and I definitely recommend eating as much of it as you can before going to Attnam; if you aren't at least satiated by the pineapples and kiwis in that room you have either done something wrong or passed up food elsewhere ).

EDIT: 7. If you have a pickaxe, you can mine your way to a secret staircase leading to UT4 that is usually available in UT2 (which is hidden within a diamond shaped wall structure in a distinctly unrandomly designed room). UT4 is notable for having lots of edible enemies as well as a high rate of enemy generation, valuable stones, and random stashes of food; however if you go in while weak, while this will set the majority of enemies up to be not quite as nasty as they could be, you are nigh-guaranteed to find at least one or two crystal light golems which will quickly end your game if you try to fight them. Run from them whenever possible instead if you want to live to the gloomy caverns.
Posted by BDR, Jun 14, 2008 at 11:08 am
Especially when I have an otherwise fair character going... found broken arcanite chain mail +1, broken adamantine helmet +1, gloves of dex +2, boots of strength +2, iron sickle +3, balsa spear +5, and a bones file with a whip of thievery, an amulet of ESP, and a wand of mirroring (among other things). I wander into GC1 and the first thing I find is an ommel tooth spear. Go back to Attnam, sell it for some gold (which I can really use for the aforementioned broken stuff), then go back in, start walking down a corridor and BOOM dead. Amazingly only one of my destructibles was lost (a scroll of hardening). Here are a couple pictures of my inventory (which is sadly not likely to be as interesting as my equipment):