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Posted by BDR, Jun 14, 2009 at 4:11 pm
Hey, I wouldn't throw those away; once I had a bones file with a dark mage (don't remember if it was a magic mushie originally or not) who showed up on UT2/3 near the start of the level and it was only once I came in there with a lightning wand that I was able to get rid of him. Just understand that if you fire them off and they hit a wall that they will bounce (and furthermore that if you are too close when firing straight at one that it will hit you, and hurt a lot; note this can be used to hit enemies twice as well, but you should take care to be far enough away that the charge fizzles before reaching you).
Posted by BDR, Jun 14, 2009 at 12:16 am
Look at the version number and see it increased, as well as see some new names on the development list. Anything else is icing on the cake (as long as the game hasn't been *%&#ed as well as forked. )
Posted by BDR, Jun 14, 2009 at 12:14 am
Kahvi used to come on our IRC channel. However he has sadly been gone from there for a long while. I'm pretty sure that wherever he is if IVAN is still in his head it is way behind whatever he is doing now in real life in importance.
Posted by BDR, Jun 12, 2009 at 6:54 pm
Cloaks are also incredibly handy due to the fact that if they offer resistance to an element, enchanting it also enhances the amount of resistance offered.
Posted by BDR, Jun 12, 2009 at 12:30 pm
Ernomouse wrote
By the way, does negative AV make that balsa spear -2 actually hurt you? As in if you wear a Leather armor -8 and someone stabs you, does the armor enchance the damage rather than preventing it?

No, I'm pretty sure it just means you receive less protection from the item. In the case of leather armor -8, far less protection (in fact, I think it might be worthless outside of possibly enhancing resistance to small amounts of damage). Also, yes; you will want your arms and legs to be covered as soon as you can find protection for them. However if you can get it in gauntlet/boot form, lighter protection is far superior to greater protection, as the AV increase in the latter case is brought far down by the decrease to your Agi (which controls how fast you are) and Dex (which governs accuracy and door opening/trap removal skills). The only time I'd suggest waiting on equipment is if your only option for chest protection is something *really* heavy like bronze chainmail (and if you reach Jenny without finding more than that, you'll probably have to suck up the burden, which will suck).

Hm, forgot to mention another reason burdened/stressed state is bad; it increases your rate of hunger. If you find yourself in the aforementioned situation, it's probably not a bad idea to get bloated on animal corpses so you don't starve too fast.
Posted by BDR, Jun 11, 2009 at 2:38 pm
Things I have found in UT:

Arcanite chainmail (found a shrine to Atavus in UT2, read the 2 books there, prayed, received lovely gift)
Octiron quarterstaff
Arcanite quarterstaff
holy banana of Oily Orpiv

That's.. all I can remember right now, but I also know I have a bones file on UT3 that contains the remains of at least three characters, none of whom got past Jenny's minions after resting from Jenny fighting (or the ghost, in some cases). Lots of loot to be had (including a helmet of understanding, wands galore, and plenty of nice scrolls), but taking it with me will be a hassle.
Posted by BDR, Jun 11, 2009 at 1:53 pm
Kamos wrote
Why is it that I get down to something like 30/40 HP, then a monster hits me, and without getting a severed head or anything, I die? HPs aren't worth crap if I may get killed at any moment.

It probably gave a crit to your head or groin when said bodypart was already damaged. Every body part has its own HP, and if your head, groin, or chest go to 0 HP, you die. You can't see the HP of your parts exactly, but you can get an idea of how damaged they are by looking at the picture of your character's body in the upper-left corner (it's *not* just there to give you a quick view of equipment or to look pretty). Light red is bruised, red is seriously wounded, and gray is 'close to death'/almost out of HP. Endurance (which affects HP) is worth having, because it makes all bodyparts more resistant to damage, and that extra HP is applied to all bodyparts.

Kamos wrote
1. How do I even avoid dying in an efficient way?

One of the ways to handle this a bit more in your favor is to look at enemies before fighting them; that way you can tell whether you are fighting a kobold with a -2 balsa spear or a kobold with an octiron quarterstaff (protip: the one with the octiron qstaff will kill you in melee unless you are *very* lucky, throw daggers instead, or just run the hell away). Other things to keep in mind are not to get burdened or stressed (you will suffer a whopping 25%/50% penalty to melee, which will make you miss a lot and die), to carefully choose armor with weight limits in mind (more protection is great, but lighter is better), to avoid exploring new places after fights that leave one or more of your parts in the red (you may rest, or if you want to build Agi wander about somewhere you've already been), to avoid eating spoiled food (confusion can be deadly if you walk into the wrong fights), school food is nice for Endurance training but you better have spare food on hand (protip: cans of banana flesh are great, as they do not spoil), and you can store healing fluid in empty cans to make it last longer. I may have missed a few things but I'm sure someone will be along shortly to make them known.

Kamos wrote
2. And how do I avoid getting beheaded? Had a character killing the werewolf with the slave equipped with an iron 2-handed scimitar among other things, then a wolf comes, attacks me and I'm beheaded. Okay.

You wear a helmet. You *need* to cover *at least* your head, your torso, and your groin; if those drop to 0 or below, you are done (your arms and legs are important too, but you can heal those back; your head, not so much), and a lucky crit or powerful blow is all it will take to get to that point if you are not/under protected in any of those places (ghosts are infamous for naughty groin touching deaths). Now, if you do that and you still get beheaded on a regular basis, you obviously have gone past the point where that level of AV will protect you, and need to get a better one (not that this can always be helped due to capricious RNG happenings). Be aware that this is not a complete guarantee of safety; crits to your head may still result in nasty effects like confusion or paralysis. This game is designed around the idea of a game where you're pretty close to never safe, but there are ways to be safer, which I've just told you.
Posted by BDR, Jun 9, 2009 at 2:47 am
Probably things like Turox, Vermis, Neerc Se'ulb, and such. So yes, named items are artifacts, and they are not allowed.
Posted by BDR, Jun 4, 2009 at 7:19 pm
Defibrillation sounds like something the devs would have wanted put in eventually but hadn't meant to work on just yet. It's sad they never got to it.
Posted by BDR, Jun 2, 2009 at 7:51 pm
Maybe corpses are considered broken, yet not supposed to show up on the repair menu, so the game gets confused enough to break over it?