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Posted by BDR, Apr 26, 2008 at 6:21 am
I tested it in wizmode, and you are correct. It's not possible, in fact to golem-ify any of those first three materials (even though golems of said materials are possible to spawn).

Another little detail that I don't think has been mentioned yet: Exhaustion appears to train Dex and Agi, or at least speeds up the training quite a bit. A recent game of mine hit 20 Dex and 18 Agi about 3/4ths of the way through Day 2, and hadn't even gotten past Jenny yet (he died to a lucky giant carnie plant, the bastard).
Posted by BDR, Apr 25, 2008 at 3:10 pm
>_> Atomic's list was of the materials you *can* make a golem out of, not those which you cannot make a golem out of.
Posted by BDR, Apr 20, 2008 at 10:54 pm
Yeah. My experiments indicated you'd need more like 100 wand charges to get permahaste from wands alone.
Posted by BDR, Apr 20, 2008 at 12:53 am
Mm, yes, that would be more feasible than wands alone. Also fountain/mushroom haste would probably contribute enough time to the counter to make permahaste more accessible.
Posted by BDR, Apr 19, 2008 at 2:01 am
If you zap yourself enough for the state to stay permanent, the stat will stay white *until* the time counter ticks down to the time setting that is hard-coded as 'permanent', then it will change to blue. Note that my tests on the feasibility of using wands in a regular game to achieve permastates in wizmode have led me to reasonably believe that you'll need a *lot* of charges to actually pull this off (with just wands).
Posted by BDR, Apr 19, 2008 at 1:49 am
Well, there is the whole thing of "once you've got it, you'll never need to get it again" going on as well.
Posted by BDR, Apr 17, 2008 at 3:47 pm
You don't need to kill any of the locals. As I mentioned above, vandalism by explosion inside a building will do it too. Also, there is the issue of simply hitting a formerly friendly unit with an explosion blast, even if you don't actually kill with it.
Posted by BDR, Apr 16, 2008 at 4:23 pm
Tests in .50 show that the bigger issue is vandalism. If a Turox explosion is triggered in a building (though possibly only if it hits a wall of said building), it's considered as such and aggravates the entire town (except for Kaethos, strangely enough) against you. The solution is simple; either use a less explosive weapon or fight outside. Magical explosions that hit walls from outside the building do not appear to count for the purposes of pissing off the town. Fighting outside can be done easily enough by simply attacking the encourager first (while the growers are out of explosion range, obviously); doing so will get all the relevant occupiers to pursue you, allowing for safe dispatching.
Posted by BDR, Apr 15, 2008 at 6:25 pm
A magic-null unique. This entity is completely resistant to all types of magical enchantment and/or harm, which is to say that neither god powers (like Scabies' leprosy or Dulcis' charm effects), taming (or harden/change material scrolls for the corpse), musical instruments, artifact weapon powers, rings, resistance/stat boosting equipment, nor even simple power enchantments apply when figuring out how badly he is hurt by a weapon or how well his equipment protects him from harm. In other words, your Vermis will not teleport him, your Ne'erc will not drain him, and your +7 whip of thievery will only be as effective as an unenchanted whip of the same material is. You *can* befriend him, but only on first meeting him and you must not have any enchanted equipment, wands, magical instruments (lamps included), or scrolls of any kind on your person (picking up and using anything in the list after that will be seen as a hostile action and he will attack you for it). This goes both ways, as a leather armor of great health +1 will not, for example, grant him a boost to his endurance nor even protect him any better than a normal suit of leather armor (not that he'd ever willingly pick such an object up), and he will also not benefit from a friendly mystic light frog as much as you will.

EDIT: Far as the dwarven grenades are concerned... the one with concentrated magic (and any clouds that magic mushies make) won't do anything to him, but he will take the full hit from skunk smell and mustard gas. Also, if it's not clear, SoCM/HM'ed items will act as if they always were the material they were changed to (for the purposes of figuring out how much damage he takes).

Also, gonna repost an older idea that got eaten by the server scramble a month or two ago: the doom siren. Her song induces all who hear it to suicidal acts, which translates to drinking acid, poison, breaking/zapping wands at yourself, and other such things which eventually degrades to beating yourself up with your current weapon (only once, but it will still likely hurt).
Posted by BDR, Apr 15, 2008 at 5:34 pm
I'm inclined to think eating unicorn corpses makes you more chaotic (so it'd hurt lawful/highly neutral god relations).