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Posted by BDR, Apr 15, 2008 at 3:30 am
Here are the kinds of shenanigans I got in in IVAN that I could not withstand. Many are silly 'didn't heal in time' deaths, but many more are 'current equipment outclassed by the enemy responsible' deaths. One of the most recent bones features two ghosts; one who died by means unremembered by me and the other who had *just* found an arcanite staff of wondrous smells and got knocked unconscious and molested by said ghost (this death obviously features in the 'drat RNG' category).
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Posted by BDR, Apr 11, 2008 at 6:12 pm
You'll have to clarify as to which stat you're having issues with. However in general I can say that starting statistics are randomized within a range, which means that you will sometimes have 11 leg strength and sometimes start with just 9. Arm strength is mostly only improved by wielding heavy things (such as two-handed swords, maces, and certain quarterstaves), while leg strength is only improved by carrying a lot of weight (you'll see the fastest improvement in this stat while stressed).

Vomiting can be useful for making metallic walls easier to dig through. For example, there is a certain 3x3 vault with no door made of meteoric steel. If you don't vomit on it and don't have, say, an adamantine pick on hand, you're not gonna be able to get through to the chest inside. However, with a few V's on the same wall and a bit of waiting, the wall will rust to the point where you can hack through it with a copper pick. Vomiting on an altar of Scabies also increases your favor with her (though why you'd want favor with her when there are far more useful gods/goddesses to talk to, I don't know). Other than that, vomiting also can be used to decrease your satiation level (which might be handy if you don't want to be bloated/overfed).

Infravision allows you to see warm-blooded invisible creatures, even if they don't possess a mind (which is a necessity for someone using ESP instead).
Posted by BDR, Apr 11, 2008 at 5:52 pm
Kamikaze homing pigeons? That'd be pretty neat, actually. Plausibly even an upgrade to the veteran kamikaze dwarves.
Posted by BDR, Mar 26, 2008 at 7:26 pm
Kicking *can* break down walls... but you need boots of kicking and a crapload of enchant armor scrolls to actually see this happen. In fact, you generally need so many scrolls for this that it's pretty likely you'll never see a kick substitute for mining outside of wizmode.
Posted by BDR, Mar 23, 2008 at 2:11 pm
Ouch. That sucks.
Posted by BDR, Mar 21, 2008 at 12:33 pm
Cerumen: That TB suggestion sounds like it would be *nasty* if a dark frog caught it.
Posted by BDR, Mar 21, 2008 at 12:18 pm
Bloated is not good for Agility; however it *is* handy for lasting through stressed status (which you would do because it trains leg strength, which you would do because it lets you carry more). While this may be inferior to pursuing an unburdened and agile life, it *is* a reasonably valid reason for doing so.
Posted by BDR, Mar 21, 2008 at 12:13 pm
About the GE shirt: That's interesting. I guess it's too lawful an artifact for Mort to ignore.

About the multiplier: Oops.
Posted by BDR, Mar 20, 2008 at 5:39 pm
You *should* have won just by taking Petrus' left nut out of Attnam. My experiments in wizmode tell me you don't even need to be Mort's champion to get that ending. However, since that's not happening, and you have killed Oree, you can try to get the high priest ending instead. This requires:

1. The Shirt of the Golden Eagle
2. Petrus' nut.
3. That you are Valpurus' champion.
4. Once you have the above three, all that's left is to sit on the throne that Petrus used to own.

Third part's likely going to be hardest since you became Mort's champion first, though if you're strong enough to kill Petrus it probably isn't going to be *terribly* hard to figure out a way to pull it off. BTW, if you succeed at this ending, you'll get a 4x multiplier on your score as opposed to the 2x multiplier you would have gotten with the Chaos ending.
Posted by BDR, Mar 15, 2008 at 1:32 pm
Errm.... what do you do if your playing style has changed somewhat over the course of your games and you're not sure which stages are going to be best represented by the bones?

I do sort of remember what my styles have been like, though, so I'll do my best.