chain /* meleeweapon-> */
{
DefaultSize = 230;
Possibility = 20;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 15;
BitmapPos = 120, 0;
NameSingular = "chain";
MainMaterialConfig = { 4, BRONZE; IRON, STEEL, METEORIC_STEEL; }
SecondaryMaterialConfig == STEEL;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 3;
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 200, 224;
EnchantmentPlusChance = 30;
DamageFlags = SLASH;
}