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Posted by 4zb4, Jul 23, 2009 at 3:13 am
Eagle V wrote
If you are currently, say, Cruentus' little bitch, but you want to improve Int/Wis, does it hurt your relationship a lot when reading books of good gods?

Yes. And it doesn't help build up relations with good gods that much either.
Posted by 4zb4, Jul 23, 2009 at 12:00 am
THANK YOU VERY MUCH IANKILL
Not only has this solved my .dat file problem, it has also made the source code MUCH easier to read.
Thank you again and again!
Have 3 pineapples on me
Posted by 4zb4, Jul 22, 2009 at 11:54 pm
Tank! in forum Other Coding
That sounds like a great idea.
You could possibly make it that by (a)pplying the tank, you turn into a tank (sneaky creature change) that has a "Gun" equipped as the arm or head part which can be zapped. When you get out of the tank, it would simply replace the tank object on the ground and place you on top of it, making it look as though you were always inside the tank and not polymorphed into one.
The running through walls ability would be easy to implement, due to it already being in the game (Elpuri, Vlad).

The tank would obviously look hideously out of proportion if it was a 1 tile object. Therefore, it would need to be a 4 tile gigantic object, and thus would destroy most of UT and GC and probable not be able to work on the world map.

Also, how is the sprite going to work? The tank is obviously going to have to stay facing one direction (like all IVAN creatures), thus making it look really weird when the fireball comes out the oppisite side of where the tank's barrel is pointing.

Melee would be simple because it would be a creature. It would, of course require it's own attack flag to provide a "You ram Rondol the kobold patriach!" rather than a "You strike Genetrix Vesana the Mother Carnivorous Plant".

Regardless, i'm sure it would work out in the end and it does seem like a great idea. Especially for my AtomicIVAN battle fields. I would be happy to try and create it for you.
Posted by 4zb4, Jul 22, 2009 at 11:45 pm
Oh yes, and Dex by missing.
I just listed the methods I use the most.
Posted by 4zb4, Jul 22, 2009 at 5:16 pm
Bring in the IP ban hammer and hope it doesn't happen again?
Can't you edit the updates provided you have permission?
Posted by 4zb4, Jul 22, 2009 at 5:13 pm
Training:
Astr - Halberds or your trusty chest filled with valuables. Ommel Urine.
Lstr - Metal boots. Kick in doors more often. Ommel Urine.
Agi - Stock canned food (lots) and run everywhere and anywhere. Wear soft material boots. Ommel Sweat.
Dex - Whips, scrolls & banana peels. Soft gauntlets. Ommel Sweat.
Per - Teleporting a lot seems to raise this. Otherwise you're stuck with carrots and ommel tears.
End - Avoid armors of great health. Rest to heal and eat school food. Ommel Snot.
Int & Wis - Read books and scrolls until you can sci talk to the village elder. Work from there. Ommel Cerumen.
Cha - Not sure about this one. You have a slim chance of it increasing when you sell things to a shop. Otherwise, it's a helmet of attractivity +10 for you. Ommel tears work too.

Mystic frogs are bitches. Not as much as Ischaldirh (not you Izzy, ingame Ischaldirh) but still pains in the arse. You're going to want to be prepared for them. Your best bet is to get a ring of telecontrol (or better yet, telecontrol from eating blink dogs as it isn't dependent on equipment) and either ESP or Infravision (preferably non-equipment again). Then when they attempt to teleport you, you teleport right next to their bitch asses and slaughter the lot of them. If you're lucky and your equipment hasn't been teleported away. That's why you want to train your unarmed skill. Also, consider dropping your chest of valuables on the stairs to the level before going down them. It's a pain in the arse having to find it again. I would also consider bringing junk items for the frogs to teleport, in the hope that they leave your equipment alone.
Also, have wands of teleport ready on just about any level in case you need to run away.

For progressing in the game, a Astr of any amount will serve you well, as long as you have high Dex. Same goes for Lstr and Agi. I myself have managed to most of the mini boss characters with only 10 Astr (started with 7. Ouch).
Posted by 4zb4, Jul 22, 2009 at 4:59 pm
Hmm that is indeed true chao (as I found out).
A slightly different idea: A level completely full of square rooms of the same size which are seperated by 1 tile thick walls. Same concept as before, except I make food scarce so that the player needs to get to the stairs before they starve. There will of course be canned food in the exit room so they don't starve on the next level.
Posted by 4zb4, Jul 21, 2009 at 9:42 pm
Perhaps have the exit room made of steel, and the appropriate pickaxe required located around the level somewhere?
Posted by 4zb4, Jul 21, 2009 at 8:36 pm
Simple solution - make the level smaller
Posted by 4zb4, Jul 21, 2009 at 7:19 pm
It's not letting me remove my occupation. When I press [SUBMIT] it just resets again