Chain whips

Chain material or Speical Whip ?
Chain Material
40% [ 2 ]
Speical Whip
60% [ 3 ]
Total Votes: 5
Place vote
Jul 20, 2009, 5:16 pm
#1
Joined: Apr 20, 2009
Posts: 23
I was thinking about adding chain whips to the game and I found two ways of doing it and would like to know which one you guys would find easier.
First would be adding a Chain material like iron chain, steel chain, mithril chain ect. in the material file and just use the normal whip class but adding a few more materials.
Or making a special whip item that has the flexibility multiplier changed by a lot so metal will actually work with them besides them just being impossible to use sticks of metal. also eventually adding flaming chain whips.
Jul 20, 2009, 5:32 pm
#2
Joined: Dec 11, 2008
Posts: 1,770
Why don't you make a chain, which has metal under it's possible materials and give it the whip class?
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Jul 20, 2009, 11:35 pm
#3
Joined: Apr 7, 2008
Location: USSR
Posts: 258
I don't understand, are you going to create this "chain whip" and then upload it to the site and we just download and unzip?
Jul 20, 2009, 11:45 pm
#4
Joined: Dec 11, 2008
Posts: 1,770
I believe you are looking for something like this?
Quote
chain /* meleeweapon-> */
{
DefaultSize = 230;
Possibility = 20;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 15;
BitmapPos = 120, 0;
NameSingular = "chain";
MainMaterialConfig = { 4, BRONZE; IRON, STEEL, METEORIC_STEEL; }
SecondaryMaterialConfig == STEEL;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 3;
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 200, 224;
EnchantmentPlusChance = 30;
DamageFlags = SLASH;
}
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Jul 21, 2009, 7:01 am
#5
Joined: Apr 20, 2009
Posts: 23
Well i figured it out its just a config under the main whip with its default size volume and form modifier because with the original volume you needed close to 200 strength to use them and they did 12-17 damage.
Quote
whip /* meleeweapon-> */
{
DefaultSize = 210;
Possibility = 50;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 10;
BitmapPos = 32, 0;
NameSingular = "whip";
MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
SecondaryMaterialConfig == EBONY_WOOD;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 2;
FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 160, 224;
EnchantmentPlusChance = 30;
FlexibilityIsEssential = true;
DamageFlags = SLASH;

Config RUNED_WHIP;
{
DefaultSize = 230;
Possibility = 25;
DefaultMainVolume = 750;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
Adjective = "runed";
FormModifier = 20;
EnchantmentPlusChance = 20;
}
Config CHAIN_WHIP;
{
DefaultSize = 150;
Possibility = 25;
DefaultMainVolume = 200;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
MainMaterialConfig = { 4,BRONZE, IRON, STEEL, METEORIC_STEEL; }
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Adjective = "chain";
FormModifier = 200;
EnchantmentPlusChance = 20;
}
}
Jul 21, 2009, 5:27 pm
#6
Joined: Dec 11, 2008
Posts: 1,770
Can you start putting code in quotes?
And oops, forgive me for not testing it. I can't save .dat files for some reason on my PC. An issue yet to be solved.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
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