I suppose if there was some way to change the script to allow rotating it with an action...
Or we could take the cheap-arsed way out and make a stupid spherical tank that has cannons pointed in every possible direction and no sign of tracks in the graphics.
And kamos, the way to win the game is to learn from your mistakes. Not only does it help you win the game, it also forces an unwanted yet important moral lesson on you. Games are sneaky like that.
I happened to have made a "deathball" from this half-assed idea. It's basically a huge metal ball that tries to run you over. I'll post pics as soon as I can be bothered.
Z the problem with that graphic is that when you go to use the (z)ap to fire the cannon, it will look extremely odd to see the projectile coming out the tank's ass. Or roof. Or tracks for that matter.
Oh, and the problem with having the tank being a huge monster is that when it zaps anywhere but upwards, upwards-left, left or downwards-left, it hits itself due to the fact that it fires from the small red square which is placed at the top-left of the character.
And if it was a 1 square monster it looks horribly out of proportion.
That's EXACTLY what the game does. If you win IVAN, you are practically a god of roguelikes.
Anyways, just having a cloak of fire resistance isn't enough to stop you from being kamikaze'd. Having stronger-than-an-ommel's-ass armor is almost essential for this. As far as mines go, you should be fine with just the cloak. Unless it's a BIG mine.
I personally wear a cloak & ring of fire resistance usually. It gets the job done. But even when wearing arcanite chainmail, mithril limb stuff, a kamikaze can kill