build 600316 released!
brief changelog:
* merged "take" and "put" actions for containers (use Tab to switch between take & put lists).
* it is now possible to buy a strong-box from a smith.
* it is now possible to add notes to inventory items (press '!').
* monsters will eat up to satiated state, not to bloated (except dogs, dogs are stupid).
* eating will prompt on satiated level, and then on overfed. because you need quite a fast reaction to stop eating on satiated, and last time i checked IVAN wasn't an arcade game.

* fixed bug with "w" and "W" commands: refusing to wield unusable weapon won't restore previous wielded weapon.
* better pray UI: aligned text, added info about diety relation to the player.
* Merka and his guards should attack monsters which attack the player.
* Attnam will not immediately turn hostile when you attack somebody. it now works more logically: attacking citizens will alert guards, killing some guards will alert temple guards, and so on.
* better handling of Petrus' wives #3 and #7. (imprisoned one may join, she won't leave Attnam without another one, etc.)
* it is now possible to turn on minimap on position questions.
* removed "no vomit in wilderness when poisoned" cheat. sorry.

* varios fixes, big and small.