Planning for Release

Feb 20, 1:19 am
Joined: Sep 5, 2010
Interests: make more ivans!
Posts: 430
sadly, sane versioning is almost forgotten these days, so there is little reason to stick to it, i believe. i tried to recommend IVAN to several people, and some of them said: "oh, it's still 0.59? i'd better wait for 1.0, or even 1.1 then, it is definitely not ready for playing yet."

of course, hardcore RL fans know that no roguelike is ever "finished", and they all at 0.x permanently. but i believe that many "non-RL fans" could enjoy IVAN too. why don't make it slightly easier for them by removing the imaginary "0.x barrier"? IVAN is already more attractive to… let's say "casual" players, with its graphics instead of ASCII. and blood, and gore. so i think that we may cheat a little. it may not help to get wider audience, but there's no harm trying.

i.e. just bump the version number, without much phanfares. consider it "0.60" internally, but use "1.1" for public announcement. "0.59" was released almost 3 years ago, so it's fair to assume that the game went all the way to "1.0" and further during that time. version bump won't look as pure cheating (even if it is .
Feb 20, 3:55 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 854
Given that we currently have mostly fixes for the next release, I don't think I really like the idea of bumping it up to 1.x

But waiting for IVAN 1.0 is hilarious. Maybe in 60 years?
Feb 20, 4:06 am
Joined: Sep 5, 2010
Interests: make more ivans!
Posts: 430
but "mostly fixes" means that the game is feature-stable! what else do you need to declare it "1.0"?!

anyway, it was just a suggestion, i never intended to push you all in that direction. just thought that the number looks nice, and won't hurt.

p.s.: will it work if i bump k8I to "666.x"? everybody knows that there is "0." before it, so it can be simply omited. so vanilla is "v60" now.
Feb 20, 4:51 am
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,225
We could have regressive versioning, starting at 1.0 and then counting backwards... "0.99, 0.98, 0.97...". That would really confuse them.

Makes you wonder what happens at version zero?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Feb 20, 5:21 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 854
fejoa wrote
We could have regressive versioning, starting at 1.0 and then counting backwards... "0.99, 0.98, 0.97...". That would really confuse them.

Makes you wonder what happens at version zero?

Or when we collide with 0.59 from the other direction... Anyway, I like that!
Feb 20, 5:22 am
Joined: Sep 5, 2010
Interests: make more ivans!
Posts: 430
great idea. totally "ivanesque".
Feb 20, 5:23 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 854
vasiliy wrote
p.s.: will it work if i bump k8I to "666.x"? everybody knows that there is "0." before it, so it can be simply omited. so vanilla is "v60" now.

For one thing I develop, I did it the other way around. I went from v91 to v1.0.0 Very clear, not confusing at all!
Feb 22, 12:22 am
Joined: Sep 3, 2024
Occupation: Childcare Provider
Location: Victoria, British Columbia
Interests: Retro gaming, retro computers, TTRPGS, painting and crafting miniatures and terrain, wargames
Posts: 43
IVAN v420.69 might pull some youtubers to feature it lol
Feb 26, 8:29 pm
Joined: Dec 19, 2018
Occupation: Pharmacy Tech
Location: USA
Interests: ZZT, Roleplaying,
Posts: 84
Yancakes wrote
IVAN v420.69 might pull some youtubers to feature it lol

Version 0.69 should have the option to boink human(oid) companions

/kiddingprobably

Version 0.666 could have a BAD ending where you unseal a magic door that holds back an Avatar of Mortifier who begins rampaging
Energizer - you are invincible
ZZT @narchists unite! Turn off the dark, get free money, defeat death itself!
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