anything relating to ivan you're too lazy to create a new topic for

Apr 30, 2013, 11:31 am
Joined: Sep 22, 2008
Posts: 634
Yes, having a +10 flaming valpurium sword, swinging it a couple of times to spawn veteran kamikaze dwarves on the level and then have it disappear in UT2 can and will kill you. The danger level just doesn't spike like that in a normal playthrough, nor do you suddenly lose the equipment that spiked the danger level in the first place. If it does, well, it's your own fault for going down the stairs as a valpurium golem and then get blasted to bits by Izzy.
May 1, 2013, 5:26 am
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
I'd say that's worth making a big deal over the danger level for, JoKe...!
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
May 1, 2013, 5:57 am
Joined: Sep 22, 2008
Posts: 634
My point is, as long as you keep a few basic principles in mind, there'll be no sudden lethal spikes in the danger level. Just picking up new gear or enchanting your own will in the vast majority of cases outweigh the increase in danger level. The one rare exception being armors of great health, since the added END screws up the balance.
May 1, 2013, 6:28 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
I find wielding artifact weapons before you have your armor at a decent level screws it up as well.
Booooooooooo!
May 1, 2013, 6:41 am
Joined: Dec 11, 2008
Posts: 1,770
Yeah, don't go wielding that Turox you found in UT2 straight away...
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
May 1, 2013, 8:55 am
Joined: Sep 22, 2008
Posts: 634
Artifact weapons don't affect the balance that much. The only reason you shouldn't use Turox early on is the explosion proc.

In other words, if there's a Mjolak right next to the entry stairs on UT1, you absolutely should pick it up and use it instead of that balsa spear +1.
May 1, 2013, 6:29 pm
Joined: Dec 11, 2008
Posts: 1,770
JoKe wrote
The only reason you shouldn't use Turox early on is the explosion proc.

This is what I was getting at. I consider myself lucky to find any sort of fire resistance items before reaching GC, and wielding Turox with your (likely) low tier cloth armor isn't going to end well for anyone.

I've had kamikaze dwarves spawn in UT2 once. That was a horrible (and short) experience. Now I don't eat flaming bananas or school food until I know I can handle whatever my newly boosted stats spawn.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 3, 2013, 10:16 am
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 64
Using a wand of resurrection on a banana peel will turn it back into a delicious banana. I wanted to revive someone but I got a banana instead... >_>
Dec 3, 2013, 10:51 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Yep. It's already somewhere in this thread, but I don't blame you for not digging through 20 pages. It also works on a peel from a holy banana, but you'll just get a banana of a different size.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 4, 2013, 8:18 am
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 64
Wut. I must have missed it. Also, a banana of a different size? I never noticed holy bananas were bigger.
Dec 4, 2013, 10:04 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Well, it's somewhere! I know because I'm the one who first discovered it. Also, I made a mistake. The peel is bigger, but somehow when you resurrect it it's a normal size banana.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 7, 2013, 9:29 am
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 64
Throwing/kicking a spider corpse at carniplants will cause them to eat it, throw up and probably die. I have yet to try it with the giant one. :3
Dec 7, 2013, 9:37 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
damn... I love how many things I keep learning about this game, years after development stopped. Awesome discovery Chiko!
Just tested and it just says "it hits the plant... it is not hurt." I take it this is a random occurrence?
Dec 7, 2013, 10:06 am
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 64
Maybe. Did you throw it or kicked the corpse?

I first witnessed a spider getting killed by something, and got shoved towards the carniplant when it died. I'm guessing the spider tried to kill someone trapped in a web, this someone had the arms trapped so it kicked the spider towards the caniplant.

I kicked a spider corpse towards a carniplant and it worked. Maybe it only works that way. Imma try again and see.

Edit: It seems caniplants will only eat when not bothered. I managed to make one eat a kobold and a spider. The only instances they wouldn't eat anything was when I got next to them.
Dec 7, 2013, 2:50 pm
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
What Capristo said... this game really, really rocks. The devs, who thought of all this... Man! Hats off to them. And you too, Chiko, awesome find. I feel like firing up Ivan just so I can poison a few carnivorous plants to death myself!
Dec 7, 2013, 5:50 pm
Joined: Sep 22, 2008
Posts: 634
Yet another detail no one had ever managed to stumble upon during all these years?

An excellent find, even if of very situational use. Does the kobold meat cause them to lose unconsciousness? If yes, that's yet another easy way to deal with Genetrix.
Dec 7, 2013, 6:12 pm
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 64
Nay, it only causes them to eat and stop and then again and again until there's no more.
Dec 7, 2013, 7:38 pm
Joined: Dec 11, 2008
Posts: 1,770
The reason they're eating it is because it's a food item that happens to have landed on their tile - normally they don't eat because they can't move and find food. Also, they're blind so that's why they only eat when you're not right next to them - similar to the player, they have a check to see if there's anything hostile nearby before they begin eating.

A very neat discovery though. It's a shame some of the bigger, tougher baddies are a lot more mobile and less inclined to eat anything. But that's what leaving crappy cloth equipment and stacked landmines around is for.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 8, 2013, 2:14 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Very nice find. I'm tempted to gather an army of spiders and let them loose with genetrix just to see the carnage
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 9, 2013, 5:16 pm
Joined: Sep 22, 2008
Posts: 634
Neat way to train ASTR: wield carnivorous plant corpses for weapons in UT3 with Genny still alive.
Dec 10, 2013, 5:35 pm
Joined: Dec 11, 2008
Posts: 1,770
Negatively enchanted boots make you do less kick damage, regardless of what type of boots they are.
It's so bad in fact that even some standard leather boots -1 will make a character with 12 LSTR not be able to even kick open the doors in UT. And that's just sad.

Also it's probably been said before but Silva's power will detonate all mines on the level, making things like certain dwarven experiments a walk in the park.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 11, 2013, 1:17 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
That's one scenic park.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 12, 2013, 7:35 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
you can have the dwarven graveyard spawn on more than one level in the same game. just happened to me.

Edit: Dwarven Minefied. I had ADOM on the brain.
Booooooooooo!
Dec 13, 2013, 3:51 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
I'll believe it when I see the save files...
Dec 13, 2013, 4:31 pm
Joined: Feb 20, 2012
Posts: 231
capristo wrote
I'll believe it when I see the save files...

You can't spawn two fresh minefields on one playthrough, but you can find a bones file with the minefield in it, then have the minefield spawn normally on another floor.
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