Polymorphing items, any limitations?

Aug 25, 2009, 1:17 pm
#1
Joined: Aug 23, 2009
Posts: 52
On my latest character I had 4 wands of polymorph by GC 3, so I decided to spend some time polymorphing stacks of granite stones. I did this about 20 times (most of the wands were 4 charges, thank god) and noticed a few things;

I got around 8 carrots.

Most of the items I got were bronze and leather.

I got 2 ommel bone chain mails.

I was just wondering if anyone knew if there was any limitations or guidelines to what you could get by polymorphing items, or could share interesting items they got in the process of polymorphing.
Aug 25, 2009, 2:21 pm
#2
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
I don't know of any limits aside from the obvious left nut of Petrus / GEF coat / head of Elpuri, etc. I've gotten named items and Oily Orpiv. Yes, people have pointed out how much more carrots show up when polymorphing than when just exploring. I think that's wrong, I think carrots are just as common in the caves, they just get eaten by other monsters before you can find them.
Aug 25, 2009, 2:42 pm
#3
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
I also happen to get oil lamps often, that's cool.

Guidelines? When breaking a wand, it I think 3 items on each square around You. Have polycontrol, a good pet or safe spot before attempting it, though. Also, digging out the GC1 fir is faster and takes less food than mining granite all the time
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Aug 25, 2009, 4:37 pm
#4
Joined: Aug 23, 2009
Posts: 52
Thanks for the confirmation. And yeah, I did go back up to GC 1 before I started. It didn't come to my mind that the materials were different, I was just low on food at the time and thought that if I started to get too close to hunger I could just fly over to new attnam and do the banana trick.
Aug 26, 2009, 12:15 am
#5
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
capristo wrote
I don't know of any limits aside from the obvious left nut of Petrus / GEF coat / head of Elpuri, etc. I've gotten named items and Oily Orpiv. Yes, people have pointed out how much more carrots show up when polymorphing than when just exploring. I think that's wrong, I think carrots are just as common in the caves, they just get eaten by other monsters before you can find them.

Actually I think the carrot thing might be deliberate. Many's the time I've fucked around in WM (see entire level) and carrots do seem to be rare. Also I've a suspicion that monsters don't like carrots, after finding one immediately after some fighting in a legit game.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 26, 2009, 3:31 am
#6
Joined: Dec 11, 2008
Posts: 1,770
I think the high rate of carrots from polymorph is deliberate. Put there either as a placeholder, to lessen the chance of good items, OR as a reference to something - much like many other things in the game, such as eddy's and their couches.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 26, 2009, 6:23 am
#7
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
chaostrom wrote
Actually I think the carrot thing might be deliberate. Many's the time I've fucked around in WM (see entire level) and carrots do seem to be rare. Also I've a suspicion that monsters don't like carrots, after finding one immediately after some fighting in a legit game.

Puppies eat carrots. It's always a high-priority task to stop them from doing so.
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Aug 26, 2009, 10:59 am
#8
Joined: Aug 23, 2009
Posts: 52
Alveradok wrote
Puppies eat carrots. It's always a high-priority task to stop them from doing so.

The first thing I do in any game is curb stomp my puppy.
Aug 27, 2009, 9:38 am
#9
Joined: Jul 23, 2009
Occupation: Master in C.Sc: Acquired, Job: Acquired, Imposter Syndrome: Acquired
Posts: 89
Fail on quoting? xD
Hahaha nice. Probably well known fact but anyways.. You can polymorph 4 stacks of 5 in a row.
Aug 27, 2009, 11:13 pm
#10
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Actually, it's a row of 5x5.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 29, 2009, 4:55 am
#11
Joined: Jul 23, 2009
Occupation: Master in C.Sc: Acquired, Job: Acquired, Imposter Syndrome: Acquired
Posts: 89
Really? Didn't work out for me Could it have anything to do with perception? Cuz I couldn't see the fifth pile when i tried it ^^

Edit: Nvm it worked just now... no idea why it didn't work out before.
Aug 29, 2009, 5:56 am
#12
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
I don't see anything special about carrots in the source, except that they can be thrown to bunnies.
Aug 29, 2009, 8:26 am
#13
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
You mean like the way you throw bones to puppies? What a waste...
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 29, 2009, 8:34 am
#14
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
hmm, might be useful for the gigantic color-shifting one, if you can't find any taming scrolls. but even in that case I'd rather have the perception I think
Aug 29, 2009, 8:41 am
#15
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Vladimir? He joins you with Ivan, don't need anything for him.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 5, 2009, 12:25 pm
#16
Joined: Apr 1, 2008
Occupation: Man-At-Arms
Location: Podolia
Interests: Swingin' mah blade
Posts: 78
When poly wand is broken it alters every 5 first items in the stack next to place it has been broken and on the spot also. Pets and mobs can be polymorphed too in that way and I recomend that, beacouse they can get morphed into forms with high INT/Wis and therfore provide a sci-talk. This can be done in Attnam without any problems, just be sure to do that in closed house so the damn citizens would not be able to steal the stuff.
Dec 5, 2009, 9:52 pm
#17
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
I recommend doing it next to an altar. You can change it to that of another god, if you're lucky it'll be just what you're looking for. Take note that the altar will take the place of one item however.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
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