Difference between revisions of "Blunt weapons"

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While the damage output is inferior to [[Swords|large swords]], and the accuracy is not as good compared to [[whips]] and [[Swords|small swords]], blunt weapons are generally well balanced nevertheless.
 
While the damage output is inferior to [[Swords|large swords]], and the accuracy is not as good compared to [[whips]] and [[Swords|small swords]], blunt weapons are generally well balanced nevertheless.
  
Most important thing about the 'blunt weapons' is that 2 of magical weapons out of 5 (the [[staff of wondrous smells]] and the [[thunder hammer]]) and 3 named weapons out of 8 ([[Turox]], [[Gorovits family hammer]] and [[Neerc Se-ulb]]) are in this category. And if you dare use the [[holy banana]] to strike the enemy, this too count as a blunt weapon.
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The most important thing about the blunt weapons category is that 2 out of the 5 magical weapons (the [[staff of wondrous smells]] and the [[thunder hammer]]) and 3 out of the 8 named weapons ([[Turox]], [[Gorovits family hammer]] and [[Neerc Se-ulb]]) are in this category. And if you dare use the [[holy banana]] to strike the enemy, this too count as a blunt weapon.
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There are 4 types of weapon in 'blunt weapons' category: The blacksmith's hammer, the mace, the war hammer and the quarterstaff.
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== Hammer ==
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The one-handed hammer (or blacksmith's hammer) is a rare blunt weapon. Hammers are generated in a wide variety of metallic materials.<br>
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Hammers deliver '''striking''' damage, and have a pathetically small blocking modifier of 800 due to their tiny size and average roundness. However their small size lends itself well to making all hammers light - though still heavier than a dagger or short sword.<br>
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Unlike most one-handed weapons hammer strike a balance between being both accurate, powerful and sturdy. It would not be unfair to say they are simply the blunt variant of a [[Axes|hand axe]], and vice-versa due to their very similar stats.
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Hammers have an average strength modifier, making them "sturdy".<br>
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They have an average-to-low primary material density, meaning changing the material of the hammer will have somewhat of an effect on its weight. Hammers feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
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Hammers are attached to [[Loricatus]].
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'''PROS:'''
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* A good balance between accuracy, damage and sturdiness
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* Very lightweight
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* Low strength requirement
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* Blunt weapon skill level carries over to a plethora of other equipment
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* [[Lightning hammer]]s help counterbalance the normal hammer's shortcomings with a chance of producing lightning bolts on hit and also act as a light source
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'''CONS:'''
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* Balanced weapons do not hold up as well as specialized ones in IVAN
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* Weak in the long run, unless using a lightning hammer
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== Mace ==
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Maces are very common two-handed striking weapons. Maces are generated in a wide variety of metallic materials.<br>
 +
Maces deliver '''striking''' damage, and have good roundness and size values leading to a respectable 2100 block modifier.<br>
 +
Unlike many other hafted weapons in the game, maces feature a much larger amount of metal which makes them a lot heavier.
 +
 
 +
Hammers have an average strength modifier, making them "sturdy".<br>
 +
They have high primary material density, meaning changing the material of the mace will have a larger effect on its weight. Maces feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
 +
 
 +
Maces are attached to [[Cruentus]].
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 +
'''PROS:'''
 +
* Powerful weapons from the get-go
 +
* Sturdy
 +
* Blunt weapon skill level carries over to a plethora of other equipment
 +
* [[Turox]]
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 +
'''CONS:'''
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* Inaccurate
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* Heavy
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* Requires 14 ASTR to wield in one hand despite doing damage comparable to a one-handed weapon
  
There are 4 types of weapons in 'blunt weapons' category: the ordinary one-handed hammer, which doesn't do much damage but has high accuracy, and the stronger war-hammer and the mace, both of which can be wielded by two hands, and the massive but not-that-effective quaterstaff, which is the bulkiest of all weapons.
 
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 02:13, 4 December 2014

While the damage output is inferior to large swords, and the accuracy is not as good compared to whips and small swords, blunt weapons are generally well balanced nevertheless.

The most important thing about the blunt weapons category is that 2 out of the 5 magical weapons (the staff of wondrous smells and the thunder hammer) and 3 out of the 8 named weapons (Turox, Gorovits family hammer and Neerc Se-ulb) are in this category. And if you dare use the holy banana to strike the enemy, this too count as a blunt weapon.

There are 4 types of weapon in 'blunt weapons' category: The blacksmith's hammer, the mace, the war hammer and the quarterstaff.

Hammer

The one-handed hammer (or blacksmith's hammer) is a rare blunt weapon. Hammers are generated in a wide variety of metallic materials.
Hammers deliver striking damage, and have a pathetically small blocking modifier of 800 due to their tiny size and average roundness. However their small size lends itself well to making all hammers light - though still heavier than a dagger or short sword.
Unlike most one-handed weapons hammer strike a balance between being both accurate, powerful and sturdy. It would not be unfair to say they are simply the blunt variant of a hand axe, and vice-versa due to their very similar stats.

Hammers have an average strength modifier, making them "sturdy".
They have an average-to-low primary material density, meaning changing the material of the hammer will have somewhat of an effect on its weight. Hammers feature a shaft made of lightweight fir wood.

Hammers are attached to Loricatus.

PROS:

  • A good balance between accuracy, damage and sturdiness
  • Very lightweight
  • Low strength requirement
  • Blunt weapon skill level carries over to a plethora of other equipment
  • Lightning hammers help counterbalance the normal hammer's shortcomings with a chance of producing lightning bolts on hit and also act as a light source

CONS:

  • Balanced weapons do not hold up as well as specialized ones in IVAN
  • Weak in the long run, unless using a lightning hammer

Mace

Maces are very common two-handed striking weapons. Maces are generated in a wide variety of metallic materials.
Maces deliver striking damage, and have good roundness and size values leading to a respectable 2100 block modifier.
Unlike many other hafted weapons in the game, maces feature a much larger amount of metal which makes them a lot heavier.

Hammers have an average strength modifier, making them "sturdy".
They have high primary material density, meaning changing the material of the mace will have a larger effect on its weight. Maces feature a shaft made of lightweight fir wood.

Maces are attached to Cruentus.

PROS:

  • Powerful weapons from the get-go
  • Sturdy
  • Blunt weapon skill level carries over to a plethora of other equipment
  • Turox

CONS:

  • Inaccurate
  • Heavy
  • Requires 14 ASTR to wield in one hand despite doing damage comparable to a one-handed weapon