Damage types
Revision as of 09:16, 3 October 2018 by Red kangaroo (talk | contribs)
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
IVAN has ten different types of damage:
Damage type | Common sources | Destroys limbs? | Resistance? | Notes |
Physical damage | All weapons and normal attacks. | N | N | Reduced by armor. |
Acid | Sulphuric Acid, dark frog blood | Y | Y | |
Drain | Neerc Se-ulb | N | N | Heals attacker by damage dealt to the defender. |
Electricity | Wand of Lightning, Thunder hammers | Y | Y | |
Energy | Wand of Striking, Dark Mages | Y | Y | |
Fire | Explosions and fireballs, burning | Y | Y | |
Mustard gas damage | Dwarven Gas Grenades of Mustard Gas | N | N | |
Poison | poisoning | N | Y | |
Psi | Mind worms | N | N | |
Sound | Enner Beast, Banshee sickle | Y | Y | |
Notes
- While physical damage technically has no associated resistance, AV serves to decrease physical damage taken. However, AV also somewhat decreases damage of other types, thus making armor very important indeed.
- If a limb had its last HP taken by a damage type that destroys limbs, it will not drop as a severed limb. Instead, several lumps of the monster's flesh are dropped.
- Note that there is a slight distinction between damage taken from magical fireballs (from Wand of Fireballs or Dark Mage spells) and explosions (from mines) - fireballs deal pure fire damage, while explosions deal half fire, half physical damage. The result is that even monsters nearly immune to fire will take damage from an exploding landmine.