Character

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Attributes

Name Effect
AStr Arm Strength Ability to wield heavy weapons
LStr Leg Strength Increased kick damage, ability to carry heavy items
Dex Dexterity Ability to place traps and block attacks
Agi Agility Increased speed and ability to dodge attacks
End Endurance Increased hit points and rate at which you heal
Per Perception Ability to see longer distances away
Int Intelligence Ability to cause magical effects (such as changing materials)
Wis Wisdom Ability to interact with gods
Cha Charisma Increased social skills, better prices in shops
Size Size
HP Hit Points

Abilities and States

During your exploration, your character may get some abilities. Depending on how you got your ability, it may be permanent. Permanent abilities are written in blue below your character sheet, otherwise they are written in white. You can also enter some mental or physical special states.

Name Effect Can be permanent ?
Diseases Several diseases and their cures (SPOILER) Yes
ESP Ability to detect intelligent creatures around you, even if they are invisible or behind a wall Yes
Hasted You are faster
Infravision Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall Yes
Invisible You're invisible. Creatures need to have ESP or Infravision to detect you. Yes
Panicked State during which you are running, can't rest, and can't attack unless you are cornered
Levitating You hover above the ground
PolyControl Ability to choose which creature you polymorph into Yes
Polymorph You get polymorphed randomly
Poisoned You are poisoned : your HP slowly decrease.
Searching Ability to detect hidden things, such as traps or mines. Yes
Slowed You are slower Yes
TeleControl Ability to choose where you are landing when you teleport Yes
Teleport You get teleported randomly

Alignments

Old Article

Source = Doing the following will train this stat (there probably other sources too). Note that ommel materials and the holy banana of Oily Orpiv are not listed; they have great positive effects on many attributes simultaneously. There are also equipment like boots of strength which increase a stat as long as they are worn.

There are several NPCs, eg. angels, mages, frogs, Kaethos, Haathbar, Richel Decos, etc. which may talk to you about randomized scientific topics if your stats are high enough. This event trains intelligence, wisdom and/or charisma, depending on the talker, but only a few times per one creature.


AStr = Arm Strength
Increases damage inflicted on enemies
Source: Fighting in general, digging.
LStr = Leg Strength
Increases carrying capacity and kicking damage
Source: Being burdened or worse, kicking.
Dex = Dexterity
Increases accuracy and hit speed
Source: Fighting, setting up traps, doing almost anything with your hands.
Agi = Agility
Increase movement speed and ability to dodge attacks
Source: Kicking, being unburdened and moving about, especially running.
End = Endurance
Increases maximum health points and healing rate
Source: Gaining lost HPs back, especially dangerous wounds.
Per = Perception
Increases sight range and accuracy
Source: Zapping wands, eating carrots, throwing items, fighting.
Int = Intelligence
Increases your ability to read and use magic
Source: Reading scrolls or books, talking to some NPCs ("science talk").
Wis = Wisdom
Increases your ability to deal with gods
Source: Reading holy books, praying, offering.
Cha = Charisma
Improves your ability to negotiate and make deals
Source: Doing business or chatting with characters.