Difference between revisions of "Science Talking"

From IvanWiki
Jump to navigation Jump to search
m
m (Added a couple of notes)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
{{Spoiler}}
 
{{Spoiler}}
  
'''Science-talking''' is the act of [[Chatting|talking]] to a [[monsters|monster]] and engaging in a conversation with it, which eventually improves your [[intelligence]] and [[wisdom]]. The monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
+
'''Science-talking''' is the act of [[Chatting|talking]] to a [[monsters|monster]] and engaging in a conversation with it, which eventually improves your [[intelligence]] and [[wisdom]]. The monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.  
  
== Who To Talk To ==
+
== Whom To Talk To ==
  
 
The following table sums up the most common monsters requirements and attribute gains.
 
The following table sums up the most common monsters requirements and attribute gains.
Line 109: Line 109:
 
* The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
 
* The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
  
* The [[Banana Grower]]s are good but have a pretty low chance of talking. [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma.
+
* The [[Banana Grower]]s are good but have a pretty low chance of talking(2%). [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma.
 +
 
 +
* Every time science talking occurs, you are awarded a small ammount of charisma. It takes about 500 science talks to gain a whole charisma point.
 +
 
 +
* Science talking is like squeezing a lemon - the first time you do it it yields the most, but there's always a little more juice left inside. Consecutive science talks will also yield some experience, but it will be just a fraction of the initial boost.
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 18:38, 25 July 2020

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Science-talking is the act of talking to a monster and engaging in a conversation with it, which eventually improves your intelligence and wisdom. The monster must be friendly or tame. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.

Whom To Talk To

The following table sums up the most common monsters requirements and attribute gains.

Int Gain Wis Gain Name of character Int Req Wis Req
Underwater Tunnels/Gloomy Caves
Orc 3 3
Mistress 6 3
Apprentice Necromancer 10 5
+ Apprentice Dark Mage 10 5
+ Dark Frog 10 5
++ # Greater Dark Frog 15 10
++ # Dark Battlemage 15 10
+++ ## Master Necromancer 20 10
+++ ## Giant Dark Frog 20 15
++++ ### Mystic Dark Frog 25 15
++++ ### Elder Dark Mage 35 25
Attnam
Hunter 6 3
# Farmer 10 10
Light Frog 5 15
++++ ## Haathbar the librarian 20 10
# Greater Light Frog 10 20
+ ## Giant Light Frog 15 25
++ ### Mystic Light Frog 20 30
++++++ ###### Female Dolphin in Season 50 50
New Attnam
+ ## Banana Grower 5 10
++ *** (Cha) Richel Decos the imperialist 10 15 (Cha)
+++ #### Kaethos the village elder 10 15
Friends
Puppy 3 4
+ ## Ivan 3 3
++ #### Angel 10 20
+++ ##### Archangel 20 40

For a general idea of how much of an increase you can expect from a given creature:

  • 2 stars ~ 1/2 point
  • 3 stars ~ 1 point
  • 4 stars ~ 2 points

Creatures with no stars still increase your attributes, but with rather negligible results.

How To Do It

So a general progression could be as follows (note that some areas overlap):

  • 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, sacrifice and pray.
  • 15 wis: Talk to Kaethos, he's awesome.
  • 20 int: Talk to Haathbar, he's awsome as well.
  • 20-30 wis: Talk to the light frogs in the cathedral.
  • 20-40 wis: Talk to angels - keep offering items to get extremely pleased gods; any offering may spawn an angel. Since even cheap item works, sacrifice everything.
  • 10-35 int: Tame and chat with dungeon monsters - make friends with mages, necromancers and frogs.
  • 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
  • 50 int and 50 wis : Chat with all the dolphins in the cathedral. This can boost your Int and Wis as high as to 80's.

Notes

  • Tamed enemies mostly increase intelligence.
  • The librarian is good for intelligence and the frogs are wonderful for wisdom.
  • Every time science talking occurs, you are awarded a small ammount of charisma. It takes about 500 science talks to gain a whole charisma point.
  • Science talking is like squeezing a lemon - the first time you do it it yields the most, but there's always a little more juice left inside. Consecutive science talks will also yield some experience, but it will be just a fraction of the initial boost.