The Cathedral of Attnam

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In IVAN there are only two types of true traps: bear traps and landmines.
If a trap is active, it is hidden from view, unless placed by your character. However, you can detect these hidden traps by [[Search]]ing and thus can avoid them. All traps can be used to efectively dismember your enemies, if you fel so.
Note that planting any trap inside a city ([[Attnam]] or [[New Attnam]]) will likely result in an injured resident and subsequently all instantly make the population trying to slaughter youentire city hostile.
==BeartrapBear Trap==
These are usually found in the [[Underwater Tunnels]] levels, but are also found in [[Gloomy Caves]], but not quite as oftenImage:BearTrap. The further into the game you are, the stronger the [[Materialsgif|material]] the traps are made out ofA beartrap. The ones found in the [[Secret Rooms]] generally tend to be made of [[Adamant]].
The beartrap's main purpose is to clamp onto your leg, damaging it and prevent you from moving, however if it is made One of the most effective means of a strong enough materialremoving limbs, it can simply sever your limb.<br>Sometimes when planting a beartrap for your own usethese traps are usually found in the [[Underwater Tunnels]] levels, you but can get caught also be found in lesser quantities in it by accidentthe [[Gloomy Caves]]. The chance of this happening increases if further into the game you are , the stronger the [[CharacterMaterials|burdened, stressed]], [[exhaustedmaterial]] or fainting.<br> Other bodyparts can also get caught whilst trying to escape from the beartrap, and occasionally trying to free yourself will damage one traps are made out of your trapped bodyparts. Be warned that getting your head stuck The ones found in a beartrap is one of the easiest ways [[Secret Rooms]] generally tend to die, as the amount be made of damage necessary to sever your head is very, ''very'' small[[Adamant]].
The bear trap's main purpose is to clamp onto your leg, damaging it and prevent you from moving, however if it is made of a strong enough material, it can simply sever your limb.<br>Sometimes when planting a bear trap for your own use, you can get caught in it by accident. The chance of this happening increases if you are [[Character|burdened, stressed]], [[exhausted]] or fainting.<br> Other bodyparts can also get caught whilst trying to escape from the beartrap, and occasionally trying to free yourself will damage one of your trapped bodyparts. Be warned that getting your head stuck in a bear trap is one of the easiest ways to die, as the amount of damage necessary to sever your head is very, ''very'' small.<br>If all of your trapped limbs are removed by a bear trap, it will snap shut and become inactive once more. You can then safely retrieve your limbs in order to try to reattach them if you so please. You can deactivate beartraps bear traps by kicking them, picking them up whilst levitating, or breaking them somehow (e.g. an explosion.)<br>
However, be warned that attempting to pick up an active bear trap has a chance of trapping a limb instead.
Due to the fact that they explode, a mine can cause any flammable item on your person to catch fire and burn.
 
==Gas Trap==
 
''WIP''
==Non-Traps==
There are other items which can be considered traps , but are technically not because they cannot be actived activated and are not hiddenfrom view.
===Banana Peel===
===Bottle of Sulfuric Acid===
Acid is one of the quickest ways to die in IVAN for those unprepared. As such, a bottle of acid can be used as a trap with careful planning, or can be turned against you with little warning.<br> 
A broken bottle of sulfuric acid will immediately dump its contents on the floor, leaving a large puddle of acid that will melt anything and everything that comes into contact with it - especially an adventurer's legs, and if they lose those legs, their torso.
Deploying a bottle of sulfuric acid as a trap requires careful planning, as bottles do not break by themselves.<br>  Explosions are the most reliable way to break a bottle, so placing them on top of an active mine can add extra punch to finish off any creature that survives the initial explosion.<br> 
Throwing a bottle against a wall will (probably) shatter it and spill acid all over the walls and floor, creating an impromptu trap (and probably destroying the wall in the process). Handy for fleeing from enemies.
===Trapped Door===
Arguably could be also categorized as a normal trap, trapped door doors will detonate if you try to open them. The explosion triggered will be exactly the same as that of a landmine - albeit much weaker - so all information on mines applies on the to trapped doors as well. That means that they can shatter bottles or lanterns and burn flammable items in your inventory.
Also of note is a glitch in calculation of the damage done by an explosion: The damage done is decreased the farther you are from the explosion. However, the distance is calculated orthogonally and thus standing diagonally to any door while opening them will decrease the damage done if they are trapped, as the game will think you are two tiles away from the explosion rather than one.
[[Category:Items]]
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