The Cathedral of Attnam

Changes

Jump to navigation Jump to search
3,720 bytes added ,  14:07, 23 October 2019
m
no edit summary
In IVAN there are only 2 two types of true traps.If a trap is active, it is hidden from view, unless placed by your character. If your IVAN character '''S'''earches often enough, you can detect these hidden : bear traps and thus can avoid them. Note that planting either of these traps inside a building in a city will likely result in the population trying to slaughter youlandmines.
==Beartrap==If a trap is active, it is hidden from view, unless placed by your character. However, you can detect these hidden traps by [[Search]]ing and thus can avoid them.
These Note that planting any trap inside a city ([[Attnam]] or [[New Attnam]]) will instantly make the entire city hostile. ==Bear Trap== [[Image:BearTrap.gif|A beartrap.]] One of the most effective means of removing limbs, these traps are usually found in the UT [[Underwater Tunnels]] levels, but are can also be found in GC, but not quite as oftenlesser quantities in the [[Gloomy Caves]]. The further into the game you are, the stronger the [[Materials|material ]] the traps are made out of. The ones found in the "secret rooms" [[Secret Rooms]] generally tend to be made of adamant[[Adamant]].  The beartrapbear trap's main purpose is to clamp onto your leg , damaging it and prevent you from moving, however if it is made of a strong enough material, it can also simply sever your limbs as welllimb. <br>Sometimes when planting a beartrapbear trap for your own use, you can get a limb caughtin it by accident. The chance of this happening increases if you are [[Character|burdened, stressed]], [[exhausted ]] or fainting. Limbs <br> Other bodyparts can also get caught whilst trying to escape from the beartrap, and occasionally trying to free yourself will damage one of your trapped bodyparts. Be warned that getting your head stuck in a bear trap is one of the easiest ways to die, as the amount of damage necessary to sever your head is very, ''very'' small.<br>If all of your trapped limbs are removed by a bear trap, it will snap shut and become inactive once more. Beartraps You can also be used against enemy monstersthen safely retrieve your limbs in order to try to reattach them if you so please. You can deactivate beartraps bear traps by kicking them, or picking them up whilst levitating, howeveror breaking them somehow (e.g. an explosion.)<br>However, picking them be warned that attempting to pick up an active bear trap has a chance of getting trapping a limb caughtinstead.
==Landmine==
Mines Landmines are generally found active live in GCthe Gloomy Caves, and unactive but inactive ones can sometime sometimes be found in the UTTunnels. Landmines Mines are deadly to an early any IVAN characterlacking fire resistance, and stepping on one during the early stages of the game usually results in death. <br>To be safe, a [[Rings|ring ]] or [[Cloaks|cloak ]] of fire resistance is recommended as it will help in preventing a death reduce the damage caused by landminethe explosion. Resistances stack, as so the more fire resistance items you have equipped the less damage you will a take from explosions.<br>A ring of searchingcan also help, which as it will detect the mine and alert you before you step on it.  Currently there is no known way to deactivate mines, but you can destroy them. Praying to silva[[Silva]], zapping a [[Wands|wand ]] of fireballs, using the holy banana [[Holy Banana of Oily Orpiv|Holy Banana]] or getting a [[Monsters|monster ]] to step on it are a few ways to destroy mines whilst keeping safely out of range of the explosion. <br>Attempting to pick up an active mine (i.e. while levitating above it) is strongly discouraged. Mines also come in two variants, a regular ''landmine'' and a bigger variant, the "''big mine"''. These The big ones are much more deadly than the standard mine mines and have a larger blast radius, but do not differ mechanically. Due to the fact that they explode, a mine can cause any flammable item on your person to catch fire and burn. ==Gas Trap== ''WIP'' ==Non-Traps== There are other items which can be considered traps, but cannot be activated and are not hidden from view. ===Banana Peel=== These can be dropped on the ground and can cause anything that walks over them to slip over and fall down like in all those old cartoons. They are reasonably useful earlier in the game, and can be used to kill all the [[Banana Grower]]s in [[New Attnam]], and are also very useful for killing those annoying [[Hedgehog]]s in the Tunnels. ===Bottle of Sulfuric Acid=== Acid is one of the quickest ways to die in IVAN for those unprepared. As such, a bottle of acid can be used as a trap with careful planning, or can be turned against you with little warning. A broken bottle of sulfuric acid will immediately dump its contents on the floor, leaving a large puddle of acid that will melt anything and everything that comes into contact with it - especially an adventurer's legs, and if they lose those legs, their torso. Deploying a bottle of sulfuric acid as a trap requires careful planning, as bottles do not break by themselves. Explosions are the most reliable way to break a bottle, so placing them on top of an active mine can add extra punch to finish off any creature that survives the initial explosion. Throwing a bottle against a wall will (probably) shatter it and spill acid all over the walls and floor, creating an impromptu trap (and probably destroying the wall in the process). Handy for fleeing from enemies. As mentioned though, bottles of sulfuric acid can be turned against you if you are not careful - any nearby explosion or strong sound wave can shatter it inside your inventory, instantly spilling it all over you and melting all your limbs and equipment in short order. ===Broken Bottle=== Similar to the banana peel, these have a chance of damaging whatever walks over them. However, unlike the banana peel which can hurt any part of the body, the broken bottle damages the legs first or any other body part that touches the ground. === Backpack Full of Gunpowder === See [[Backpack full of gun powder|here]] for more details. Not a trap but [[Tools|tool]] really, they have many uses nonetheless. For one, if you place a few on top of a mine that you planted yourself, they will almost certainly kill anything that stands upon the mine because of the united explosion. This is even better with big mines. Also, sometime when you throw a backpack full of gunpowder at an enemy, they will pick it up, which makes them easy prey for the wielder of a wand of fireballs. If placed on the ground, a nearby explosion will set them off, causing a chain reaction. This is very useful for clearing out hoards of enemies, and is VERY useful in the Big Room floor in Caves===Mirrored Chest===
==Other traps==Hardly a trap at all, there are sometimes [[chests]] placed in the dungeons which contain extremely rare and precious loot (think an amulet of life saving, [[Valpurium]] [[flaming sword]] +3 and a cloak of invisibility in a single chest). You could consider yourself lucky as hell, but these items are nothing but a mirrored copies, placed there to tease you. They will vanish soon, so make out of them as much as you can.
There are other items which can be considered as "traps" but are technically not traps because they do not become active or become hidden upon being dropped.===Trapped Door===
Arguably could be also categorized as a normal trap, trapped doors will detonate if you try to open them. The first is the humble banana peel. These can explosion triggered will be dropped on exactly the ground and can cause anything same as that walks over them of a landmine - albeit much weaker - so all information on mines applies to slip over and fall down like in all those old cartoonstrapped doors as well. These are reasonably useful earlier in the game, and That means that they can be used to kill all the banana growers in New Attnam, shatter bottles or lanterns and are also very useful for killing those annoying hedgehogs burn flammable items in the UTyour inventory.
Also of note is a glitch in calculation of the damage done by an explosion: The second damage done is decreased the broken bottle. Similar to farther you are from the banana peel, these have a chance of damaging whatever walks over themexplosion. However, unlike the banana peel, which can hurt distance is calculated orthogonally and thus standing diagonally to any part of door while opening them will decrease the bodydamage done if they are trapped, as the broken bottle damages the legs first, and if that which lies upon it has no legs, it start damaging game will think you are two tiles away from the arms, groin, head and torso as wellexplosion rather than one.
Lastly, there are backpacks full of gunpowder. Hardly a trap at all, they have many uses as traps. For one, if you place a few on top of a mine that you planted yourself, they will almost certainly kill anything that stands upon the mine by exploding themselves because of the mine's explosion. This is even better with big mines. Also, sometime when you throw a backpack full of gunpowder at an enemy, they will pick it up. This makes them easy prey for the wielder of a wand of fireballs. If placed on the ground, a nearby explosion will set them off, causing a chain reaction. This is very useful for clearing out hoards of enemies, and is VERY useful in the "big room" floor in GC.[[Category:Items]]
Moderator
1,405

edits

Navigation menu