Difference between revisions of "Damage types"

From IvanWiki
Jump to navigation Jump to search
m
Line 13: Line 13:
 
| align="center" style="background:#f0f0f0;"|'''Notes'''
 
| align="center" style="background:#f0f0f0;"|'''Notes'''
 
|-
 
|-
| ''Physical damage''|| All [[weapon]]s and normal attacks. ||N||N||
+
| ''Physical damage''|| All [[weapon]]s and normal attacks. ||N||N|| Reduced by [[armor]].
 
|-
 
|-
| ''Acid'' || [[Sulphuric Acid]], [[Frog|dark frog]] blood. ||Y||Y||
+
| ''Acid'' || [[Sulphuric Acid]], [[Frog|dark frog]] blood ||Y||Y||
 
|-
 
|-
 
| ''Drain'' || [[Neerc Se-ulb]] ||N||N|| Heals attacker by damage dealt to the defender.
 
| ''Drain'' || [[Neerc Se-ulb]] ||N||N|| Heals attacker by damage dealt to the defender.
 
|-
 
|-
| ''Electricity'' || [[Wand of Lightning]], [[Thunder hammer]]s. ||Y||Y||
+
| ''Electricity'' || [[Wand of Lightning]], [[Thunder hammer]]s ||Y||Y||
 
|-
 
|-
| ''Energy'' || [[Wand of Striking]], [[Dark Mage]]s. ||Y||Y||
+
| ''Energy'' || [[Wand of Striking]], [[Dark Mage]]s ||Y||Y||
 
|-
 
|-
| ''Fire'' || Explosions and fireballs, burning. ||Y||Y||
+
| ''Fire'' || Explosions and fireballs, burning ||Y||Y||
 
|-
 
|-
| ''Mustard gas damage'' || [[Dwarven Gas Grenade]]s of Mustard Gas ||N||N||
+
| ''Mustard gas damage'' || [[Dwarven Gas Grenade]]s of [[Mustard Gas]] ||N||N||
 
|-
 
|-
 
| ''Poison'' || [[poison]]ing ||N||Y||
 
| ''Poison'' || [[poison]]ing ||N||Y||
 
|-
 
|-
| ''Psi'' || ||N||N||
+
| ''Psi'' || [[Mind worm]]s ||N||N||
 
|-
 
|-
| ''Sound'' || [[Enner Beast]] ||Y||Y||
+
| ''Sound'' || [[Enner Beast]], [[Banshee sickle]] ||Y||Y||
 
|-
 
|-
 
|  
 
|  

Revision as of 09:16, 3 October 2018

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively



IVAN has ten different types of damage:


Damage type Common sources Destroys limbs? Resistance? Notes
Physical damage All weapons and normal attacks. N N Reduced by armor.
Acid Sulphuric Acid, dark frog blood Y Y
Drain Neerc Se-ulb N N Heals attacker by damage dealt to the defender.
Electricity Wand of Lightning, Thunder hammers Y Y
Energy Wand of Striking, Dark Mages Y Y
Fire Explosions and fireballs, burning Y Y
Mustard gas damage Dwarven Gas Grenades of Mustard Gas N N
Poison poisoning N Y
Psi Mind worms N N
Sound Enner Beast, Banshee sickle Y Y

Notes

  • While physical damage technically has no associated resistance, AV serves to decrease physical damage taken. However, AV also somewhat decreases damage of other types, thus making armor very important indeed.
  • If a limb had its last HP taken by a damage type that destroys limbs, it will not drop as a severed limb. Instead, several lumps of the monster's flesh are dropped.
  • Note that there is a slight distinction between damage taken from magical fireballs (from Wand of Fireballs or Dark Mage spells) and explosions (from mines) - fireballs deal pure fire damage, while explosions deal half fire, half physical damage. The result is that even monsters nearly immune to fire will take damage from an exploding landmine.