Difference between revisions of "Damage types"
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| align="center" style="background:#f0f0f0;"|'''Notes''' | | align="center" style="background:#f0f0f0;"|'''Notes''' | ||
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− | | ''Physical damage''|| All [[weapon]]s and normal attacks. ||N||N|| | + | | ''Physical damage''|| All [[weapon]]s and normal attacks. ||N||N|| Reduced by [[armor]]. |
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− | | ''Acid'' || [[Sulphuric Acid]], [[Frog|dark frog]] blood | + | | ''Acid'' || [[Sulphuric Acid]], [[Frog|dark frog]] blood ||Y||Y|| |
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| ''Drain'' || [[Neerc Se-ulb]] ||N||N|| Heals attacker by damage dealt to the defender. | | ''Drain'' || [[Neerc Se-ulb]] ||N||N|| Heals attacker by damage dealt to the defender. | ||
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− | | ''Electricity'' || [[Wand of Lightning]], [[Thunder hammer]]s | + | | ''Electricity'' || [[Wand of Lightning]], [[Thunder hammer]]s ||Y||Y|| |
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− | | ''Energy'' || [[Wand of Striking]], [[Dark Mage]]s | + | | ''Energy'' || [[Wand of Striking]], [[Dark Mage]]s ||Y||Y|| |
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− | | ''Fire'' || Explosions and fireballs, burning | + | | ''Fire'' || Explosions and fireballs, burning ||Y||Y|| |
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− | | ''Mustard gas damage'' || [[Dwarven Gas Grenade]]s of Mustard Gas ||N||N|| | + | | ''Mustard gas damage'' || [[Dwarven Gas Grenade]]s of [[Mustard Gas]] ||N||N|| |
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| ''Poison'' || [[poison]]ing ||N||Y|| | | ''Poison'' || [[poison]]ing ||N||Y|| | ||
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− | | ''Psi'' || ||N||N|| | + | | ''Psi'' || [[Mind worm]]s ||N||N|| |
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− | | ''Sound'' || [[Enner Beast]] ||Y||Y|| | + | | ''Sound'' || [[Enner Beast]], [[Banshee sickle]] ||Y||Y|| |
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Revision as of 09:16, 3 October 2018
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
IVAN has ten different types of damage:
Damage type | Common sources | Destroys limbs? | Resistance? | Notes |
Physical damage | All weapons and normal attacks. | N | N | Reduced by armor. |
Acid | Sulphuric Acid, dark frog blood | Y | Y | |
Drain | Neerc Se-ulb | N | N | Heals attacker by damage dealt to the defender. |
Electricity | Wand of Lightning, Thunder hammers | Y | Y | |
Energy | Wand of Striking, Dark Mages | Y | Y | |
Fire | Explosions and fireballs, burning | Y | Y | |
Mustard gas damage | Dwarven Gas Grenades of Mustard Gas | N | N | |
Poison | poisoning | N | Y | |
Psi | Mind worms | N | N | |
Sound | Enner Beast, Banshee sickle | Y | Y | |
Notes
- While physical damage technically has no associated resistance, AV serves to decrease physical damage taken. However, AV also somewhat decreases damage of other types, thus making armor very important indeed.
- If a limb had its last HP taken by a damage type that destroys limbs, it will not drop as a severed limb. Instead, several lumps of the monster's flesh are dropped.
- Note that there is a slight distinction between damage taken from magical fireballs (from Wand of Fireballs or Dark Mage spells) and explosions (from mines) - fireballs deal pure fire damage, while explosions deal half fire, half physical damage. The result is that even monsters nearly immune to fire will take damage from an exploding landmine.