Ideas

Mar 26, 2008, 11:02 pm
#51
Joined: Mar 12, 2008
Posts: 129
I know this is kinda stupid...

But there should be Uranium and Plutonium and other "Radioactive" Materials in this game...

Mostly to somewhat explain off the "Mutants"
Mar 27, 2008, 1:23 am
#52
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
Or perhaps we could add a named baddy, mad scientist that contaminates passing animals. Anyway, both would take a huge amount of work.
Right, now you killed me. Happy?
Mar 27, 2008, 10:08 pm
#53
Joined: Mar 12, 2008
Posts: 129
I guess I just REALLY REALLY like the idea of Uranium and Plutonium (though I don't think you can mine Plutonium). So I think I am biased (Afterall it could be Scabies tampering)

Actually a Mad Scientist wouldn't be bad.

Id actually would like to help programming but I can barely do script work (as you can tell by my topic)

Let me think of more stuff
-Merchant Chains: So Store Credit is more useful
-More noticable Money on baddies/ground: I THINK you can get random cash from killing enemies (could be wrong) but Id like it to be a tad more noticable like "Sack of 55 coins" or something.
-Flint Rocks: They do extra damage when thrown

Hmm not feeling too much into making a large list today... Ohh well.
Mar 27, 2008, 10:21 pm
#54
Petty Tyrant


Joined: Dec 9, 2007
Posts: 325
I bring a new bill to the Senate floor today, for all IVANers to hear and vote upon.

Section I-
IVAN is not, and never will be, Nethack, ADOM, or Dwarf Fortress.

Section 2-
IVAN will not copy elements from any of the aformentioned games unless it is of critical importance, such as the ability to move your character with the keyboard.

AYE or NAY- cast your vote.
Wait, let me get this straight... you hit the button? OH SHI-
Mar 27, 2008, 10:33 pm
#55
Joined: Mar 12, 2008
Posts: 129
I hope your not accusing me Unknown Entity... Nothing I suggested is intentionally a copy.

-Flint Rocks: actually I didn't remember it was in ADOM
-Noticable cash: WAY doesn't count

(I HIGHLY HIGHLY doubt Merchant chains were done in any of those games so I am safe there)

Alright let me see...

Section 1:
-Of course not... Nay (Or Aye... whatever means it won't become those games)

Section 2:
-Ill abstain... It seems like a can-o-worms to me. I mean if I was to vote Aye technically there would need to be removed content or greatly limit new content... and Nay for obvious reasons is a bad answer.
--Though I understand what you mean in Section 2... "Ivan shouldn't rip content from other games unless it is otherwise needed and within the cliche". I am just overcautious.


EDIT ADDITION AFTER THIS LINE!!!---------------------------------

I am very sorry... Not changing what I said as that is somewhat dishonest... but I am a bit on the defensive today as Ive been attacked in the Attnam Boards and IRC all day... So don't read too much into what I have said.

Though what I find interesting about Section 2 is what dirrection is IVAN going to go in now to set itself appart? That is what I am most interested in currently (I mean afterall a lot of what IVAN can become is taken... So what is left would be entirely unexplored)
Mar 27, 2008, 11:00 pm
#56
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
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Aye aye. Though on the second one I'd add a little flexability.
"Put more stuff in the... thing where... more stuff goes in."
Mar 29, 2008, 9:36 am
#57
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
IVAN sometimes aims to be a parody of ADOM, NetHack etc. For example, NetHack has something like "cheap copy of the Amulet of Yendor", which IVAN parodizes as "cheap copy of left nut of Petrus", which is parodized even more as "expensive copy of left nut of Petrus".

But if something is done well in these games, and there is a logical reason to have it in IVAN too, then it should be in IVAN. (For example, you should be able to find gold in dungeons.) And AFAIK the reason why IVAN has no PC spellcasters, bows, identification, trolls (which are supposed to bleed with troll blood) etc. is that the devs have not implemented them yet.
Mar 29, 2008, 12:16 pm
#58
Petty Tyrant


Joined: Dec 9, 2007
Posts: 325
Well I was mostly making my bill as a twist on just saying "Stop making suggestions that are completely unoriginal" because I figured saying that would be too asshole-ish. I wasn't actually being 100% serious with it.

But yes, I agree 100% with you Z. There are multiple references to both ADOM and NetHack in IVAN, and there's nothing wrong with it as long as IVAN doesn't because some poor bastard child of the two.
Wait, let me get this straight... you hit the button? OH SHI-
Mar 29, 2008, 1:34 pm
#59
Joined: Feb 16, 2008
Location: The Mushroom Kingdom Fusion Reactor
Posts: 124
Honestly, there are some things in ADOM and Nethack that would be great in Ivan(Sinks, corruption, etc) while it still keeping its original humor. Ivan should be the king of all roguelikes, so how can it be king if some of its subjects have powers it doesn't?
Shard, the pitiful mac user....
Mar 29, 2008, 6:50 pm
#60
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
I think that a sink is an example of thing which should not be added. There is no sense to copy NetHack's joke. IVAN has its own jokes.

Unless you mean some kind of a parody of NetHack's kitchen sink. But I have no ideas how this could be done.

Corruption, mutation, etc. is probably OK. (I am not sure who invented corruptions, maybe ADOM, but it's an interesting feature - its "power" as you say - and also Crawl and some Angband variants have it.)
Mar 29, 2008, 7:33 pm
#61
Joined: Mar 12, 2008
Posts: 129
I kinda agree with Z a sink is a bit unneeded... It would be a joke of a joke.
-Though exception would be if "Bathrooms" were added...
Mar 29, 2008, 8:43 pm
#62
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
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We need a pirate king who sits on a throne made of porcelain.
"Put more stuff in the... thing where... more stuff goes in."
Mar 29, 2008, 9:28 pm
#63
Joined: Mar 12, 2008
Posts: 129
It would be nice if the Pirate King had a Pirate ship
Mar 30, 2008, 3:26 am
#64
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
And you'd have to levitate to the pirate isle.
Right, now you killed me. Happy?
Mar 30, 2008, 12:36 pm
#65
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
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No, no levitation. You just have to be drunk as hell to find the king.
"Put more stuff in the... thing where... more stuff goes in."
Mar 30, 2008, 4:13 pm
#66
Joined: Feb 16, 2008
Location: The Mushroom Kingdom Fusion Reactor
Posts: 124
Booze could be useful! Also an artifact: Jar of Dirt.
Shard, the pitiful mac user....
Mar 30, 2008, 5:13 pm
#67
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Quote
Unless you mean some kind of a parody of NetHack's kitchen sink. But I have no ideas how this could be done.

Sinks? Nooo. But I think that toilets (introduced in Slash'EM, a variant of NetHack) may fit IVAN a bit more... you could vomit into them to cure confusion
Mar 30, 2008, 6:27 pm
#68
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
Yes. Toilets. AKA the Porcelain Throne.
"Put more stuff in the... thing where... more stuff goes in."
Apr 3, 2008, 10:23 am
#69
Joined: Dec 4, 2007
Posts: 184
What about the introduction of a special new island, in which you can only access by levitating, or a boat? Like there are special exotic characters, enemies, and weapons. For example... The area in which Banshees, and the like exist. Genies, think of it as an Arabian area.
Apr 4, 2008, 11:10 am
#70
Joined: Mar 12, 2008
Posts: 129
More Wishes that go beyond items... I shouldn't have to explain this Ill assume that someone else made a huge list long ago.
Apr 4, 2008, 12:31 pm
#71
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
How about a level filled with enner beasts.... reproducing enner beasts. Hmm that gives me an idea I wonder what would happen if I cloned Enner a bunch of times and then got Ischaldirh to spawn.
Apr 4, 2008, 1:02 pm
#72
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Some ideas for how traps could work:

First of all, traps more connected with items. For example, valuable stuff could have powerful traps underneath - "Hey look, a belt of... snap! My leg! Where's my leg?" Rooms that have a lot of items could have a larger possibility of traps, with less random corridor ones.

Second of all, different mine mechanics that damage and sever your legs more. So if you step on one, your chance of surviving is bigger, but you'll almost certainly lose both legs. A lot of real-life accidents end up like that

And third of all, more kinds of traps... not to suggest a copy NetHack or ADOM ones, but splashing acid on your face or dissolving your equipment with rust would be nice.

Quote
Hmm that gives me an idea I wonder what would happen if I cloned Enner a bunch of times and then got Ischaldirh to spawn.

I believe there's a word for it.
Apr 4, 2008, 1:22 pm
#73
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
I believe there's a better word for it.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Apr 5, 2008, 1:33 am
#74
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,888
Having multiple enners don't work. They kill each other until there's only 1 weakened enner.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 5, 2008, 9:51 am
#75
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
Traps gave me an idea. Where is the wand of fetching?

You zap the wand of fetching.
What do you want to fetch? (type the name of item(s): Belt of levitation
The belt of levitation hurtles towards you and lands at your feet.

Basically, similar to Harry Potters accio-spell. If several swords are around, they all come. The effect is the same as if thrown, so instead of gently landing at you feet, you could get:

The Vermis hurtles towards you and hits you in the groin! Your groin bleeds very badly! You panic! You are teleported away!

Of cource, the bigger the distance to the item, the better intelligence you need to have.
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