Ideas

Apr 5, 2008, 11:32 am
#76
Bored One's avatar
The Lord of the Sims


Joined: Dec 15, 2007
Posts: 610
Would the wand of fetching work on monsters?

You zap the wand of fetching.
Ur-Khan the orc marshall flies towards you!
You panic!
Apr 6, 2008, 1:45 am
#77
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,826


Haha, that's the best idea I've heard in a while. Nice on Erno

Have a kiwi
Apr 6, 2008, 7:42 am
#78
Ernomouse's avatar
Master mine stomper


Joined: Dec 16, 2007
Occupation: Pouring molten bronze in sand
Location: In the cold end
Posts: 2,047
I started thinking about the use for such an item... Should the items fly straight towards you, or do they turn in corners? That'd make them actually useful in other ways as another means of setting off traps. Here's something that might happen:

XXXXXXXXXXXXXXX
X..@...k....m..
X.XXXXXXXXXXXXX

X: Wall
.: empty space
@: player
k: kobolt
m: BIG mine, armed and dangerous

You summon the activated big mine!
The kobolt is hit by the big mine! The mine explodes! The kobolt is hit by the explosion! The kobolt panics! The kobolts left arm is severed! The kobolts right arm is severed! The kobolts left leg is severed! The kobolts groin is severed! The kobolt is severed! The kobolt dies with the sound 'BLLAAARGHFNARF'!
You are hit by the explosion! Nothing happens!
Apr 6, 2008, 11:44 am
#79
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,826
Ahaha, very nice. Should be kinda rare though, if it's that useful and powerful.
Apr 6, 2008, 11:46 pm
#80
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
If you get to choose what you fetch then it should be a scroll. if you zap it at what you want to fetch then it should be a wand. As a scroll it could be a way to steal things from shops or cathedral : you fetch the amulet of esp (there are always some in the treasury)
Apr 9, 2008, 8:46 pm
#81
Joined: Mar 12, 2008
Posts: 129
Alright I have a very lame idea but I think it would be a rather funny joke

There could be an item called "Chicken Soup" that heals you and cures poison. (but has no chance to regrow bodyparts)
Apr 10, 2008, 12:12 am
#82
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
Maybe, maybe not. For the soup you could add a possibility that the chicken is raw, contracting salmonella.
Apr 14, 2008, 11:54 pm
#83
Joined: Mar 12, 2008
Posts: 129
Here is something...

I found that when you equip humanoid allies with Shields they tend to replace it with ANYTHING such as daggers.

Can you set it so that they only replace Shields you give them with only better shields?
Apr 14, 2008, 11:58 pm
#84
Ernomouse's avatar
Master mine stomper


Joined: Dec 16, 2007
Occupation: Pouring molten bronze in sand
Location: In the cold end
Posts: 2,047
No, but you can tell them not to change their equipment.
Apr 15, 2008, 12:00 am
#85
Joined: Mar 12, 2008
Posts: 129
I got another one... for future Ivan games

Can the amulet of life saving also be wished for by typing amulet of lifesaving?

Note this isn't asking if it is possible... it is asking if it should be
Apr 15, 2008, 2:31 pm
#86
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
Why not? I suppose you can add the line
Alias = { 2, "AoLS", "amulet of lifesaving"; }
and you wil get it if you wish for "AoLS" or "amulet of lifesaving".
Apr 15, 2008, 2:45 pm
#87
Joined: Mar 12, 2008
Posts: 129
Well it just makes it easier on players who could be pulling their hair out trying to make the amulet appear (With many barriers such as case-sensativity)
Apr 15, 2008, 6:25 pm
#88
Joined: Jan 11, 2008
Posts: 1,019
A magic-null unique. This entity is completely resistant to all types of magical enchantment and/or harm, which is to say that neither god powers (like Scabies' leprosy or Dulcis' charm effects), taming (or harden/change material scrolls for the corpse), musical instruments, artifact weapon powers, rings, resistance/stat boosting equipment, nor even simple power enchantments apply when figuring out how badly he is hurt by a weapon or how well his equipment protects him from harm. In other words, your Vermis will not teleport him, your Ne'erc will not drain him, and your +7 whip of thievery will only be as effective as an unenchanted whip of the same material is. You *can* befriend him, but only on first meeting him and you must not have any enchanted equipment, wands, magical instruments (lamps included), or scrolls of any kind on your person (picking up and using anything in the list after that will be seen as a hostile action and he will attack you for it). This goes both ways, as a leather armor of great health +1 will not, for example, grant him a boost to his endurance nor even protect him any better than a normal suit of leather armor (not that he'd ever willingly pick such an object up), and he will also not benefit from a friendly mystic light frog as much as you will.

EDIT: Far as the dwarven grenades are concerned... the one with concentrated magic (and any clouds that magic mushies make) won't do anything to him, but he will take the full hit from skunk smell and mustard gas. Also, if it's not clear, SoCM/HM'ed items will act as if they always were the material they were changed to (for the purposes of figuring out how much damage he takes).

Also, gonna repost an older idea that got eaten by the server scramble a month or two ago: the doom siren. Her song induces all who hear it to suicidal acts, which translates to drinking acid, poison, breaking/zapping wands at yourself, and other such things which eventually degrades to beating yourself up with your current weapon (only once, but it will still likely hurt).
Apr 15, 2008, 8:52 pm
#89
Joined: Mar 12, 2008
Posts: 129
It would be interesting if he had the ability to destroy indestructable objects as well
May 17, 2009, 3:45 am
#90
Joined: Jan 11, 2008
Posts: 1,019
This was an idea that I had a long time ago, back before attnam.com got the awesomely spiffy facelift (not before attnam.com, though), and one which was unfortunately lost in a semi-crash that resulted in a need to rollback to a time before the one where I'd posted it. However I now have been reminded of it due to thinking of monsters I'd like to see in IVAN, so I present... the doom siren!

Doom sirens sing songs of such intense despair that anyone or anything hearing them is immediately compelled to commit suicide. Otherwise (more) intelligent monsters will quaff sulphuric acid, kamikaze dwarves will set their packs alight, and those without a faster means of killing themselves (asploding wands, traps, etc.) will make do with the most lethal object they have on hand (usually their weapons), until of course the song's effects wear off (which is fortunately only one turn, though for many that will still have been too long). The player, not being immune to this, will have to either acquire some means of stopping up their ears, or will have to find a way to kill the sirens without committing suicide in the process.
May 18, 2009, 5:28 am
#91
Joined: Dec 15, 2008
Occupation: Making IVANOV.
Location: Behind your back everytime.
Interests: Shit nobody cares about
Posts: 100
Reading the Wand Of Fetching post, you should be able to throw armed mines, detonating them with a chance roll if they hit something on the correct angle. Also, monsters could be able to throw stuff around, should cause some funny encounters.
May 18, 2009, 11:07 am
#92
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,148
Haha, yeah, monsters should definitely be able to throw stuff at you.
May 19, 2009, 1:32 am
#93
Joined: Dec 11, 2008
Posts: 1,770
I've always thought kobolds should throw spears.
And there could be dwarven grenadiers.
Oh, and POLTERGEISTS!
May 19, 2009, 11:53 am
#94
Joined: Dec 15, 2008
Occupation: Making IVANOV.
Location: Behind your back everytime.
Interests: Shit nobody cares about
Posts: 100
A poltergeist room disturbing the poltergeist when you are in the middle of the room would be awesome. You guys are giving me my spirits back for restarting my project.
May 19, 2009, 11:39 pm
#95
Joined: Dec 11, 2008
Posts: 1,770
Yes... a room full of dwarven grenades, heavy chests and whips
May 20, 2009, 3:26 am
#96
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,163
Would it be possible to fetch creatures? And combinations? And items in someone's inventory?

What do you want to fetch?
- Backpack full of gunpowder
You see a backpack full of gunpowder with a veteran kamikaze dwarf of valpurus fly towards you.
You see a backpack full of gunpowder with a veteran kamikaze dwarf of valpurus fly towards you.
You see a backpack full of gunpowder with a veteran kamikaze dwarf of valpurus fly towards you.

Or

What do you want to fetch?
- Bear trap
You see a bear trap with a goblin in it fly towards you.
The bear trap hits you in the groin.
The goblin critically hits you in the groin.
You die.

Or


What do you want to fetch?
- Mithril longsword
You see a mithril longsword with an angel of Valpurus holding on to it fly towards you.
The angel of Valpurus seems hostile.
May 20, 2009, 4:11 am
#97
Joined: Dec 15, 2008
Occupation: Making IVANOV.
Location: Behind your back everytime.
Interests: Shit nobody cares about
Posts: 100
Items in inventory should be fetchable without them noticing it (as they're in their backpack), with a chance roll they notice it and become pissed at you for stealing.
Jan 24, 2010, 8:13 pm
#98
Joined: Jan 11, 2008
Posts: 1,019
*resurrects the thread*

Here's an item idea: the Minus sword - not nearly as damaging as the other artifact weapons, but it has a rather good chance of weakening one of the physical stats (AStr, LStr, Dex, Agi) of the monster fought by 1d3 points.
Jan 24, 2010, 11:37 pm
#99
Joined: Dec 11, 2008
Posts: 1,770
Perhaps with a more flashy name?
Like... uh... Blade of Woe? Sapping blade?

Also I think we need more items referencing other things. And LIVAN's "tip sword of penetration" should be called Estoc IMO.
More artifact armor? If not more types of armor. Like footwear being boots, sandals, shin guards etc. And body armor being robes, plate, chain, fabric.
Jan 24, 2010, 11:42 pm
Joined: Jan 11, 2008
Posts: 1,019
Minus sword references Star Ocean: The Second Story.
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