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Posted by red_kangaroo, May 18, 2018 at 1:56 pm
Batman? wrote
I thought +16 was the max for normal weapons.

AFAIK, no.

Batman? wrote
Sees a bit OP, No?

Well, depends. How many scrolls can you invest into the sword? It starts at DAM 0-1, cannot be material changed and is quite rare. And if you have many scrolls, you could just put them into a single weapon and get its enchantment beyond +5, which is not that difficult...
Posted by red_kangaroo, May 18, 2018 at 10:16 am
Normal weapons have no maximum enchantment, but after +5 enchanting will often fail. Rune swords can be enchanted without a chance of failure as high as you wish to.
Posted by red_kangaroo, May 15, 2018 at 11:56 am
What about a formula here? High Dex, high Cleptia favour and low weight / size of item are good for best chance of pulling of a thievery.
Posted by red_kangaroo, May 15, 2018 at 6:31 am
Maybe this needs to be changed to

 unsigned long long int Config;

EDIT: Hmm, does not seem to work right...
Posted by red_kangaroo, May 15, 2018 at 1:33 am
fejoa wrote
Can some states still foil this? Like infravision, ESP etc?

Both infra and ESP, as enormous creatures only block normal sight.
Posted by red_kangaroo, May 14, 2018 at 1:54 pm
fejoa wrote
Also make difficulty proportional to object size and value? The player's relationship with Cleptia would definitely factor in as well.

Definitely.

fejoa wrote
Would it need a cool down?

I don't think so as long as you cannot always steal successfully. We could cap it at something like 80 - 90 %, so there's always a real threat of being seen. With no cooldown, it would then seriously tempt the player to steal only one more item.

EDIT: Also shopkeeper's Per should play a role.

I now have a mental image of player using a pet bear (who is enormous) to block the shopkeeper's line of sight to steal...
Posted by red_kangaroo, May 14, 2018 at 12:32 pm
What if you could steal items from shops when the shopkeeper cannot see you, with a chance of failure, of course? Attnam shops would require invisiblity and high Dex to pull this off, but Merka and his guards can see invisible, so you would need a different tactics or be infra-invisible to steal from him.

There should always be a chance you make some sound when stealing even when they cannot see you, so no 100% stealing. It could be a high risk, high reward way of getting items, because angering the shopkeepers is quite deadly.
Posted by red_kangaroo, May 14, 2018 at 2:01 am
fejoa wrote
What happens when you increase states from 32 to 64 in ivandef.h?

That only defines the number of states currently in game. You can see it was increased with each PR that added a new state. If you oncrease it beyond 32 and add a new state, you'll overflow into POLYMORPHED.
Posted by red_kangaroo, May 13, 2018 at 12:37 pm
It slowly lowers Wis.
Posted by red_kangaroo, May 10, 2018 at 5:43 am
fejoa wrote
Isn't there a "MAX_NUMBER_OF_STATES" variable somewhere in char.cpp?

I didn't find anything like that, only this note:

DecreaseTemporaryStateCounter works only when State == 2 ^ n!

I'm not sure whether this will not require some rework on states. :/