Search Results
Searched for posts by red_kangaroo in all forums

Showing results 341 - 350 out of 754 total
Modify your search
Posted by red_kangaroo, May 10, 2018 at 12:51 am
There are normal, visible (and also ESP visible, AFAIK) worms (they just have small sprite), plus there is an infection status effect that will slowly spawn more worms from your flesh if you don't cure it.

But I'm thinking about slightly nerfing the damage they can do at once, so they will be more a risk-over-time than immediate grave danger.
Posted by red_kangaroo, May 8, 2018 at 1:36 pm
They are extremely squishy and slow, so kill them quickly. Also they cannot psi-blast you if you have ESP immunity from tin helmet.
Posted by red_kangaroo, May 7, 2018 at 7:11 am
fejoa wrote
I can also see that Ivan Gorovits needs more radiation on his level. Can you add a nuclear bomb to his level, and some depleted uranium stocks as well?



EDIT:
fejoa wrote
I'm a fan of linking materials up by dungeon theme, something the Tomb of Xinroch lacks at the moment to differentiate it more from Gloomy Caves.

Like AllowedDungeons for materials? That would definitely be interesting and flavourful.
Posted by red_kangaroo, May 7, 2018 at 6:37 am
fejoa wrote
Are we there already? I didn't know we'd get there so soon.

Yeah, I tried to add a nice new fungal disease and overflowed into POLYMORPHED.

fejoa wrote
Have you tried increasing it to 64?

I have no idea how.
Posted by red_kangaroo, May 7, 2018 at 3:36 am
I just found out we have reached the number of status effects the game can handle right now. They are stored as bit shifts in 32-bit and we have 32 effects right now, so adding more will overflow.

Could we change the way they are defined to allow for more effects? I don't actually know why are they defined as bit shifts rather than a progression of numbers, maybe because of speed of calculations?
Posted by red_kangaroo, May 6, 2018 at 10:28 am
Ischaldirh wrote
I still think Cheese would be a good material addition.

I'll add it to the list.
Posted by red_kangaroo, May 6, 2018 at 7:01 am
I was thinking about adding same new materials. However, I want to mostly try to add materials of lower and middle tier, because we already have some good end-game materials and adding more might lead to CLIVAN-like power creep, where you just find way too much high-tier items. Even adding materials with only some minor variations will look nice for finding different equipment, though, so having eg. several iron-tier materials is still worth it for the novelty of finding "iron short sword" once, and "deep bronze short sword" the other time.

Proposed material with their stats can be found in this sheet.

I'll be very glad for any thoughts and comments.
Posted by red_kangaroo, Mar 26, 2018 at 7:31 am
Batman? wrote
Is there a changelog for the new release?

We forgot to add it to the release, so it's on GitHub for now.
Posted by red_kangaroo, Mar 24, 2018 at 4:57 pm
Now that's just plain weird. I have tried it and Windows throws no problems for me...
Posted by red_kangaroo, Mar 24, 2018 at 6:20 am
fejoa wrote
Maybe we should do a quick patch, especially now that there's a new fix for Sirens.

That would be cool. I pushed an updated changelog, along with the changelog for this hotfix, so we can have such a nice number as 0.52.1.