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Posted by red_kangaroo, Jun 19, 2018 at 2:54 pm
Here you go.

Or you can go into Script/material.dat in your game directory.
Posted by red_kangaroo, Jun 19, 2018 at 1:15 pm
Are hunters sadist? Because if Petrus' wife No. 6 is masochist, then a sadist could kick her (kick is sadist weapon) without retribution.
Posted by red_kangaroo, Jun 18, 2018 at 11:16 am
I was thinking about forbidding golems from spawning in UT. The way spawning works, the low HP of some golem kinds makes them spawn way too early. Lower frequency and only spawning in GC/TX should be more manageable for the player.
Posted by red_kangaroo, Jun 9, 2018 at 12:46 pm
fejoa wrote
I found a troll tusk battle-axe which felt pretty OP, but other than that it seems okay

Troll tusk is like ommel tooth - it will rot.
Posted by red_kangaroo, Jun 9, 2018 at 5:18 am
What kind of materials are you seing too often? Are they too strong for how early are they generated? Or are they simply some of the new variations of common materials?

I think bloodsteel and such are generated a tad too often, but then there are the new types of wood which you should be seeing pretty frequently, as they are not so different from the old woods.
Posted by red_kangaroo, Jun 6, 2018 at 1:18 am
All the new materials are just cool.
Posted by red_kangaroo, Jun 3, 2018 at 11:36 am
That's great, maybe we could release this as a MAC build along with the main build. I have no means of testing it, though.
Posted by red_kangaroo, Jun 1, 2018 at 12:55 pm
Batman? wrote
Uh-Oh

Not that bad. Only some will do it, like goblin warlocks. I've decided against allowing kobolds to use wands of fireballs on you.
Posted by red_kangaroo, Jun 1, 2018 at 2:28 am
Download here and post any bugs you find!

Changes:
* Optional xBRZScale now used to stretch the: full dungeon, Silhouette, inventory items, NPCs on lists.
* FrameSkip optional functionality for slow machines (or heavy CPU load as in "play while you work" :))
* You can now optionally review after death events/items/msgs using Ivan3D mode.
* Optionally always center on player after exiting LookZoom mode.
* Optionally show full dungeon name with roman level numbers.
* Grouped config options in categories.
* Custom stack list length (items, drop, throw etc).
* Several new monsters added, including five new uniques.
* Monster AI now knows how to zap wands at you!
* Show items at player position, side by side.
* Nearly 400 new materials added.

Fixes:
* Mainly when toggling full screen mode on linux, it will now wait until you release the key to apply.
* Imprisoned necromancer can cast spells.
* Elianise will no longer steal from you.
* All the ambassadors will stay in the Cathedral and not wander around.
* Nerf mind worm damage a bit.
* Fix unlocking hexagonal and octagonal locks on chests.
* Fix unicorns neighs.
Posted by red_kangaroo, May 28, 2018 at 11:20 am
Elianise is bugged. She will no longer steal anything in the next release.