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Posted by red_kangaroo, Mar 24, 2018 at 2:22 am
Sweet!

Announced on r/roguelikes, Temple of the Roguelike and RogueBasin.

Also we forgot to update the NEWS file with changes to 0.52. :/
Posted by red_kangaroo, Mar 2, 2018 at 2:20 am
Cool, thanks!

EDIT: It works.
Posted by red_kangaroo, Mar 1, 2018 at 5:19 pm
So... after the last merge with new sound effects, I get a fatal error on compiling with CMake. It stops at message.h, stating that no "SDL_mixer.h" exists. I see that fejoa did something with "SDL2_mixer" in his pull request.

Is this a simple typo in message.h, or am I doing something wrong/missing something? Any thoughts?
Posted by red_kangaroo, Feb 13, 2018 at 1:09 pm
Both strength and density affect power of the material - so sidgure is strong, but very light, making it less powerful than mithril. See how when you SOCM mithril sword into an octiron one, it drops in damage, because it is suddenly extremely light.
Posted by red_kangaroo, Feb 12, 2018 at 11:44 am
Wise men say that Infuscor once was very fond of Xinroch because of his beautifully shaped skull, and now that it is rid of that pesky flesh...
Posted by red_kangaroo, Feb 8, 2018 at 5:40 pm
Scars are in the game since before 0.50, so you'd have to go far back in the Changelog to see them added.

No way to heal them, but they only have a chance to be created after a crit or an attack that deals very heavy damage to you, AFAIK. Get a good armor and you will gain one only very rarely.
Posted by red_kangaroo, Feb 4, 2018 at 1:01 pm
Batman? wrote
I just found a shield of the phoneix on the floor of GC1. The wiki says it give life saving status, does it dissapear after use?

Yes.
Posted by red_kangaroo, Jan 27, 2018 at 6:24 am
How? Sirens should not be able to do anything to creatures of the same team:

truth character::ReceiveSirenSong(character* Siren)
{
  if(Siren->GetTeam() == GetTeam())
    return false;

etc.

Wait, did she steal Justifier after you tamed her? That could be the same bug that causes her to steal from non-hostile player.

To do: The check above should be for hostility, not the same team... Also creatures immune to whip of thievery must be made immune altogether.
Posted by red_kangaroo, Jan 26, 2018 at 5:33 am
It might be also nice to do something about the instakill effect of water. Either making the player try to scramble for adjacent ground tile when he falls in (ala Nethack), or drain torso HP from drowning (ala POWDER).
Posted by red_kangaroo, Jan 26, 2018 at 3:19 am
If we ever want to do something more with liquid terrains, it would be nice if we made all items sink below the surface based on their density - so item dropped on liquid terrain but made of material with density lesser than the liquid, or items which grant levitation, would remain on the surface.