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Posted by red_kangaroo, Jan 16, 2017 at 12:44 pm
Batman? wrote
taming a magic mushroom and then forgetting about it on the same level as Merka ends poorly.

In my last game, I happened to have the minefield, Merka and a magic mushroom infestation on the same level... Fun times.
Posted by red_kangaroo, Dec 16, 2016 at 4:53 pm
Another thing that could greatly benefit from knockback improvements would be boots of kicking. Right now I feel they are rather underwhelming. If they added to the distance of knockback of your kicks, they could be much more interesting even as an auxiliary tool - imagine fighting with normal weapons, but kicking boots on for an occasional kick to send your enemy down the hallway.

I would also love to have the chance and power of the knockback be slightly improved by kicking boots alone, then added to by LStr and enchantment of the boots. If you invested enough enchantment scrolls (like +10 boots), you could kick enemies over the level.
Posted by red_kangaroo, Dec 12, 2016 at 3:34 pm
I don't think we need another dungeon similar to UT. We already have UT and "bug underwater tunnel dungeon" gets old quickly. Plus if we want to have visitable locations on more continents (and I hope we will one day) that would require many and many UT-esque dungeons, which would increase the amount of loot and/or tedium of getting from one place to another.

I'd like to see a portal network connecting various continents. You could find and onld portal hub on Attnamese continent, and then you haev to do some short quests for each portal to open. Then, however, you can easily jump between continents.

This a) does not increase the amount of loot generated nor b) does it bring boring travelling through countless underwater dungeons from continent to contient. It does c) allow for quick and easy travel to mroe interesting locations once you clear the initial roadblock (the quest), thus d) giving space for locations on many continents, while allowing for pacing of the game (through the quests), so you can't skip to some high-loot end-game area easily, and without the need for many insignificant side-dungeons.
Posted by red_kangaroo, Dec 11, 2016 at 5:40 am
One more item I would like to take from CLIVAN to vanilla is the werewolf fur cloak.
Posted by red_kangaroo, Dec 10, 2016 at 7:49 am
Some were added!

Amongst others:
* Some wives of Petrus have their own lines.
* The slave you can buy is much more educated and eloquent.
* Haedlac and the priest of Valurus have new lines.
* Sherry can talk!
* Some monsters have new lines, some have new death messages.

I'll hopefully do some more when I have time.

BTW, if you don't want to spoil the surprise, wait for it in the game. Chat with everything.
Posted by red_kangaroo, Dec 10, 2016 at 3:52 am
4zb4 wrote
Also I'd like to take this opportunity to say that refusing to add items to the game because "they're not practical" is dangerous thinking and gets on my nerves, especially for roguelikes. Just because the thing "isn't good" is not a good reason to not have it in the game. Take a look at balsa spears for instance.
It's not about adding things to make it easier/more interesting for the player, it's about what makes the game more interesting, colourful, challenging and fun. None of this munchkin stuff.

I completely, wholeheartly agree! The other way ends up either in a power creep, or in a bland, flavorless game such as DCSS.

4zb4 wrote
Here are the currently existing stone armors - still a bit low for what I was planning for:


Yeah, that's probably too low.
Posted by red_kangaroo, Dec 9, 2016 at 11:38 am
I think that's because the pictures have limestone, one of the weakest stones in game. As far as I understand, these armors should have huge AV and huge weight. Eg. I imagine you could find obsidian armor [30 AV, 30 kg] very early in game, so you can burned yourself and become nearly invulnerable.
Posted by red_kangaroo, Dec 9, 2016 at 8:42 am
How did this project end? It would be cool to have stone armor in the game!
Posted by red_kangaroo, Dec 9, 2016 at 8:39 am
It would be nice if chatting with any humanoid creature, be it peaceful or hostile, during December 24th and 25th had a small chance of resulting in the line "Merry Atavus Day!" instead of the usual message.
Posted by red_kangaroo, Dec 8, 2016 at 11:04 am
fejoa wrote
I'm wary of adding stuff like this, since LIVAN and CLIVAN were so out of balance. Happily we can add dungeon tags in the code right now, so that the dragon cuirass generates only in the dragon tower for example.

I completely agree that it would be powerful, as dragon hide is a good material and unbreaking armor is... well, good. If dragon tower is coming one day, it would definitely make a nice specific piece of gear.