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Posted by red_kangaroo, Dec 7, 2016 at 11:36 am
Ischaldirh wrote
I have to voice a little opposition to the idea of a flash-bang. We don't need Attnam to become Nethack, with everything and the kitchen sink.

We have grenades, mines and gunpowder (named gunpowder and not black powder, so apparently some guns are also present), thaumic bombs (aka nukes; not in-game, but in game files), pepsi, cossacks and Ivan coming through interdimensional portal from Russia...

Ischaldirh wrote
But a wand of confusion? That could be neat.

Either that, or a horn of confusion like in CLIVAN.

BTW, should we split this part of the discussion into a new Confusion thread?
Posted by red_kangaroo, Dec 7, 2016 at 2:20 am
It would be awsome if any high-Str attack (be it a punch, kick or weapon strike) could knock you back. Metal golems should probably punch you all over the room, which could also make metal limbs more interesting. Having explosion knock you around would be real fun in the minefield.

We could also differentiate wand of lightning and wand of striking - striking could do less damage, but have huge knock back.

I like the idea of more sources of confusion. If we ever have fully implemented mind worms, their mind blast should also cause confusion.
Posted by red_kangaroo, Dec 1, 2016 at 9:38 am
I was thinking about adding several new items, primarily pieces of equipment, but I'd like to hear your thoughts on them.

helm of telecontrol
* Naturally grants teleport control. I would love to have some other magical helms than only stat-up ones and this one would make a nice substitue of the ring.

helm of telepathy
* Grants ESP.
* Again, a substitute for the amulet. Might be nice if you don't have permanent ESP, as it does not prevent you from wearing AoLS.

amulet of magic breath
* Grants gas immunity.
* I don't think the gas mask needs to be the only way of gaining permanent gas immunity, and amulet is a good slot for this, as it will compete with AoLS and warding.

amulet of speed
* Grants haste. Now of this one I'm not sure, as it seems quite good. Do we want to have a permanent haste on equipment?
* Maybe never generated, only wishable?

dragon cuirass
* This is an armor from CLIVAN which I really like - it is a dragon hide armor that cannot break, but neither can be SoCM'd. (Actually in CLIVAN it can be SoCM'd, but that's a bug as far as I know.)
* I think the no-SoCM balances this nicely. Also should be rare.

belt of giant strength
* Increases both AStr and LStr by enchantment.
* Basically a counterweight to belt of levitation - now there is simply no competition. I would like to have at least one item that can compete in the belt slot.

In a similar vein, there was some discussion a while back about giving rings and amulets random materials. I would like that, because having rings randomly made of iron, wood or bone would each make for interesting situations. What do you think?
Posted by red_kangaroo, Nov 30, 2016 at 12:06 pm
Hm, there should definitely be a way how to remove scars. There is non right now, or am I wrong?

Some roguelikes use royal jelly for restoration of scars and such. We could have it as a very very rare comestible that would cure all scars and burns.

BTW, making regeneration regrow limbs and heal scars and burns sounds way too powerful. Maybe we could have a healing factor that only greatly speeds restoration of HP, but regrows nothing, and then regeneration, much more rare, that also regrows limbs?
Posted by red_kangaroo, Nov 30, 2016 at 6:23 am
Some kind of regeneration would definitely be nice. Creatures with low End, but high regeneration could make for an interesting enemy - kill it before it can heal again, but you don't need to cut through hundreds of HP.
Posted by red_kangaroo, Nov 28, 2016 at 6:05 pm
slob wrote
Or maybe you just want to sell the crystals to buy scrolls at the Library in Attnam because you feel bad about kicking scrolls out of the library for profit.

Which you no longer can do.
Posted by red_kangaroo, Nov 28, 2016 at 2:42 am
Ighalli wrote
Should we buff AoGH or just delete it?

I like it that there is a magical armor, plus in some rare cases AoGH can be useful (especially early game, +1 AoGH makes training with spider corpses easier while not changing much of the threat level).

I say buff. Maybe to chain mail levels, to give it at least some AV? It will always balance itself with the threat level spike.
Posted by red_kangaroo, Nov 26, 2016 at 4:44 pm
Ischaldirh wrote
Getting head-swapped with a skeleton (or zombie, or golemn, or any other non-alive creature) would probably end poorly.

It would be great if the system could swap your Int and Wis when your head is swapped.

I don't think it should kill you to get a skeleton head - not realistic, but awsome to walk around with a bare skull for head. After all, it's undead, so it has some magic to get you going.

Related because of skeleton head:


Ischaldirh wrote
Also, how would this system handle landing on a limbless creature, like an animal or what-have-you?

I'd say just telefrag them into copious amounts of blood, without a limb swap.
Posted by red_kangaroo, Nov 26, 2016 at 4:36 pm
One more question.

Would it be OK if I added some friendly cultists and such to the entrance of ToX? It could use some more people and decorations.
Posted by red_kangaroo, Nov 26, 2016 at 11:00 am
4zb4 wrote
Along with your suggestions, I'd also like to have ASTR, LSTR and END influence your total SIZ.

Yeah, that would be nice.

4zb4 wrote
Biggest problem with the size attribute is that I'm not sure it's going to make a significant difference unless you have substantially larger/smaller size than normal. (...) I think it'd end up being more for flavor than anything.

Well, I don't think we should limit ourselves too much by being realistic. Starving yourself until you have size 30 would be hilarious!

Neither am I opposed to a pure flavor approach. It would be simply nice to see the number change as you train/abuse your body, even if the effect was so small to be negligible.

4zb4 wrote
The old idea was height (as discussed elsewhere)

I think I know the discussion, but we could as well just take it as an abstract number, because otherwise changing your size does not make much sense.

4zb4 wrote