Stone armor project

Mar 17, 2016, 4:14 am
#1
Joined: Dec 11, 2008
Posts: 1,770
Figured I'd make a thread for this to keep clutter down.

Here's the current stone armors, available in Limestone, Obsidian, Marble, Basalt and Quartzite in order of strength.
I found that there's some unused armor sprites in the Item.pcx file so I used one instead of having to make my own.
I've adjusted their density some more, but a completely naked character with nothing but the stone cuirass on is simply stressed at leg strength 16 - which isn't even that high. My concern is that people will just use artificial legs to get around the weight.

From the other thread:
Quote
I just went and added my own take on stone armor as a proof-of-concept. Here's a screenshot of an obscenely heavy limestone plate mail:


I just added it in via script editing:
    Config STONE_MAIL;
  {
    StrengthModifier = 600;
    DefaultSize = 75;
    DefaultMainVolume = 30000;
    BitmapPos = 16, 128;
    Possibility = 50;
    NameSingular = "stone cuirass";
    FlexibleNameSingular = "armor";
    MainMaterialConfig = { 5, LIME_STONE, OBSIDIAN, MARBLE, BASALT, QUARTZITE; }
    MaterialConfigChances = { 5, 500, 250, 200, 100, 50; }
    InElasticityPenaltyModifier = 40;
    EnchantmentPlusChance = 2;
    TorsoArmorBitmapPos = 32, 416;
    ArmArmorBitmapPos = 80, 416;
    AthleteArmArmorBitmapPos = 80, 448;
    LegArmorBitmapPos = 16, 416;
  }
The idea here is that stone armor is its own thing, and very rarely found. It has a very high strength modifier to compensate for the fact that stone materials aren't actually that strong, and to counteract that I've added an obscene main material density to make them extremely heavy. With a little extra testing and tweaking, and the addition of something to stop people changing their materials I think we could make this work.
Currently I think the main material density is still a little too low - I'd want it to overload most characters.
I'd be happy to make my own sprites for it too if everyone likes the idea.

Still need to prevent changing material or even hardening material because that would be obscenely broken with the strength modifier they have.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Mar 17, 2016, 5:29 am
#2
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Cool sprites! What does the character look like when he wears them?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Mar 17, 2016, 5:51 am
#3
Joined: Dec 11, 2008
Posts: 1,770
Currently it just uses the default armor sprites but I'll add my own soon.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Mar 17, 2016, 6:41 am
#4
Joined: Dec 11, 2008
Posts: 1,770
I've added a stone helmet to go with the stone armor, with fresh sprites. Still haven't changed the equipped armor sprite.
Make sure you click that "view full size" button because the auto-scaling has blurred the image real bad.

System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 9, 2016, 8:42 am
#5
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
How did this project end? It would be cool to have stone armor in the game!
Dec 9, 2016, 11:03 am
#6
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
its always cool to have new and different items in the game, but what would the value of them be? at that weight they are borderline useless,and it only provides a base armor of 9. Am I missing something?
Booooooooooo!
Dec 9, 2016, 11:38 am
#7
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
I think that's because the pictures have limestone, one of the weakest stones in game. As far as I understand, these armors should have huge AV and huge weight. Eg. I imagine you could find obsidian armor [30 AV, 30 kg] very early in game, so you can burned yourself and become nearly invulnerable.
Dec 9, 2016, 11:18 pm
#8
Joined: Dec 11, 2008
Posts: 1,770
red_kangaroo wrote
How did this project end? It would be cool to have stone armor in the game!

I forgot about it among other stuff that I had to do out in the real world.
I still have the work I did on it sitting around somewhere, I'll need to dig it up - haven't given up on it and I'd still like to follow through.

Batman? wrote
its always cool to have new and different items in the game, but what would the value of them be? at that weight they are borderline useless,and it only provides a base armor of 9. Am I missing something?

It's mostly a novelty, but the idea was to have an obscenely strong piece of armor that was organically locked out of usage by most people because of the requirements. That is to say, if you found a way to consistently be able to use it, it'd be godlike.
More importantly though, I was going to have a new kind of monster wear the full set - so you'd have access to this super-good armor pretty easily if you could take them down, but being able to use it yourself is an entirely different story.

And yes, you're also missing something because I was going to artificially inflate the armor value (AV) to make it worth it - 9 isn't worth it at all, I had my sights set on something like 30-50 depending on the material. I actually think some of them had AVs in that range but I don't quite remember, once I've found where I put the files I'll fire up a game and see.

Also I'd like to take this opportunity to say that refusing to add items to the game because "they're not practical" is dangerous thinking and gets on my nerves, especially for roguelikes. Just because the thing "isn't good" is not a good reason to not have it in the game. Take a look at balsa spears for instance.
It's not about adding things to make it easier/more interesting for the player, it's about what makes the game more interesting, colourful, challenging and fun. None of this munchkin stuff.

Red Kangaroo has basically summed up what I was going for too.

EDIT: Found the files!
Here are the currently existing stone armors - still a bit low for what I was planning for:

System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 10, 2016, 3:52 am
#9
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
4zb4 wrote
Also I'd like to take this opportunity to say that refusing to add items to the game because "they're not practical" is dangerous thinking and gets on my nerves, especially for roguelikes. Just because the thing "isn't good" is not a good reason to not have it in the game. Take a look at balsa spears for instance.
It's not about adding things to make it easier/more interesting for the player, it's about what makes the game more interesting, colourful, challenging and fun. None of this munchkin stuff.

I completely, wholeheartly agree! The other way ends up either in a power creep, or in a bland, flavorless game such as DCSS.

4zb4 wrote
Here are the currently existing stone armors - still a bit low for what I was planning for:


Yeah, that's probably too low.
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