Branching off the bones-to-skeleton feature mentioned in the too lazy topic, a humanoid corpse that burns to destruction should leave a pile of bones and a skull.
(Or does this happen already? I don't think I've ever had the chance to see.)
It's a good suggestion. It doesn't happen at the moment. Corpses are weird to code with, they contain a lot of "information" about the deceased.
Wouldn't some of the bones be charred and blackened?
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.
Just looked up mango wood, it looks very beautiful irl.
That's cool about the CLIVAN woods, I think I have a list of some of the other features I'd like to port over to the master dev branch. Just need to see if I can find it. There were also some features that I'd prefer never to see the light of day, basically anything that wasn't on the list.
Anything that has vampirism status and undergoes an uncontrolled polymorph should automatically polymorph into a vamprie bat instead of a random creature.
There's a Windows exe on the releases page, compiled last December.
There should be a September release next month, once Red's latest changes get merged in.
EDIT: Sorry I didn't answer your question, yes there is most definitely more stuff : D
Five ways:
1) Use MinGW to produce an executable (difficulty = hard)
2) Use msys2 to build a thingee that will let you run IVAN (difficulty = moderately hard)
3) Use Visual Studio somehow (difficulty = unbelievably hard)
4) Create a vitual machine using Oracle VM Virtualbox or similar, load a Linux distribution like Debian or Ubuntu or whichever, and then pull the IVAN repo from git and compile and run (difficulty = easy)
5) Dispense with Windows and install Linux (difficulty = easiest)