I thought about a cloak of carrying but that made like, no sense at all so I made this instead:
The backpacks work like the belt counterpart and since they still count as cloaks, they protect the whole body so I decreased their protection rate so they make more sense.
I made a torn sprite for them and you can even see the straps in the character.
Here's the .dat code I used in case anyone is interested:
Config PACK_OF_CARRYING;
{
Possibility = 30;
AffectsCarryingCapacity = true;
NameSingular = "backpack";
PostFix = "of carrying";
Alias == "backpack";
BitmapPos = 32, 16;
CloakBitmapPos = 80, 290;
DefaultMainVolume = 1920;
StrengthModifier = 50;
InElasticityPenaltyModifier = 20;
Price = 100;
PriceIsProportionalToEnchantment = true;
MainMaterialConfig = { 4, CLOTH, LEATHER, HARDENED_LEATHER, TROLL_HIDE; }
MaterialConfigChances = { 4, 10, 15, 25, 50; }
EnchantmentPlusChance = 1;
}
Config BROKEN|PACK_OF_CARRYING;
{
Possibility = 15;
AffectsCarryingCapacity = false;
BitmapPos = 80, 352;
CloakBitmapPos = 80, 290;
InElasticityPenaltyModifier = 10;
Price = 0;
MainMaterialConfig = { 4, CLOTH, LEATHER, HARDENED_LEATHER, TROLL_HIDE; }
MaterialConfigChances = { 4, 10, 15, 25, 50; }
EnchantmentPlusChance = 3;
}