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Posted by fejoa, Dec 17, 2018 at 5:56 pm
red_kangaroo wrote
Interestingly enough, material-softening a golem only affects its limbs, so its torso remains the same and its name doesn't change. That still results in the golem being much weaker because of its inferior limbs.

I wonder if material-softening a golem is really just polymorphing them?
Posted by fejoa, Dec 17, 2018 at 5:52 pm
Maybe what is it made from? Wine turns into vinegar when it gets exposed to air. Maybe we need to add wine? Perhaps the vinegar in Attnam is really made from vodka?
Posted by fejoa, Dec 4, 2018 at 5:00 am
I still want an option in ivan to generate a giant frog-shaped landmass in the world map.
Posted by fejoa, Dec 4, 2018 at 4:55 am
Have a go with this build-a-roguelike tutorial. It's in Python, but same idea:
Posted by fejoa, Dec 3, 2018 at 4:58 am
What do you mean? The world map, or a dungeon map?
Posted by fejoa, Nov 24, 2018 at 11:38 pm
There should be an amulet of inventory insurance protection that turns into money when another character steals your equipment.

EDIT: Quest artifact from wearing the Decos Ad shirt???
Posted by fejoa, Nov 19, 2018 at 10:46 pm
badbeaver wrote
I beat the Tomb of Xinroch! And it was hell. But fun hell. Also, it turns out that it gives the same score multiplier as the High Priest ending, which is a bit odd. My score is also nowhere close to beating the high score, but... I guess I got the highest score out of the people who beat TX. Gotta start somewhere, right?

Hey big congratulations! How'd you beat the boss? One punch?

Yeah we made it the same score multiplier since it was indeed designed to be hell. I think there might be fewer monsters to stay in TX compared with GC, so that might have a bigger effect on the max score.

Any suggestions for improvement of that particular dungeon?
Posted by fejoa, Nov 19, 2018 at 10:39 pm
Hehe, this is a fun discussion. Glad to see people playing in the Tomb.

Did you know there's more treasure on the shore, just beyond the island??
Posted by fejoa, Nov 19, 2018 at 10:32 pm
badbeaver wrote
Dipping scrolls in fountains doesn't cover them with water. Dipping other items works fine.

Do you mean the water doesn't show in the pictures? Did the flames still go out shortly after the burning scrolls were dipped?
Posted by fejoa, Nov 19, 2018 at 10:26 pm
Ah I see. It seems that SDL1 has been silently deprecated during the course of development. Thanks for posting this on the forum I'll go write a note in the INSTALL file now.