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Posted by fejoa, Nov 24, 2018 at 11:38 pm
There should be an amulet of inventory insurance protection that turns into money when another character steals your equipment.

EDIT: Quest artifact from wearing the Decos Ad shirt???
Posted by fejoa, Nov 19, 2018 at 10:46 pm
badbeaver wrote
I beat the Tomb of Xinroch! And it was hell. But fun hell. Also, it turns out that it gives the same score multiplier as the High Priest ending, which is a bit odd. My score is also nowhere close to beating the high score, but... I guess I got the highest score out of the people who beat TX. Gotta start somewhere, right?

Hey big congratulations! How'd you beat the boss? One punch?

Yeah we made it the same score multiplier since it was indeed designed to be hell. I think there might be fewer monsters to stay in TX compared with GC, so that might have a bigger effect on the max score.

Any suggestions for improvement of that particular dungeon?
Posted by fejoa, Nov 19, 2018 at 10:39 pm
Hehe, this is a fun discussion. Glad to see people playing in the Tomb.

Did you know there's more treasure on the shore, just beyond the island??
Posted by fejoa, Nov 19, 2018 at 10:32 pm
badbeaver wrote
Dipping scrolls in fountains doesn't cover them with water. Dipping other items works fine.

Do you mean the water doesn't show in the pictures? Did the flames still go out shortly after the burning scrolls were dipped?
Posted by fejoa, Nov 19, 2018 at 10:26 pm
Ah I see. It seems that SDL1 has been silently deprecated during the course of development. Thanks for posting this on the forum I'll go write a note in the INSTALL file now.
Posted by fejoa, Nov 19, 2018 at 1:45 am
That's peculiar. It's hard to say. Maybe something has changed between SDL versions?

What system are you building on, and what compiler toolchain are you using? Are you using regular old cmake?
Posted by fejoa, Nov 16, 2018 at 5:21 am
Hmm, don't forget the type of victory determines the score multiplier. Pretty sure High Priest victory gives you the highest score. I can't remember how high Tomb of Xinroch gets you?
Posted by fejoa, Nov 9, 2018 at 5:02 am
Aren't you supposed to (w)ield the nut?
Posted by fejoa, Oct 31, 2018 at 4:36 am
Ischaldirh wrote
And boots of kicking.

Still useless after all these years of development. I was going to try improve them, but I failed to come up with a good model.

Chao, dipping food items in liquids would be such an awesome improvement to the game that I think I will code that right now.