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Posted by fejoa, Dec 20, 2018 at 4:29 pm
I think the 'F1' crash has been fixed in the latest update (0.55). Ironic that the game crashes when player asks for help. It should instead abort with a link pointing the player to this forum.
Posted by fejoa, Dec 20, 2018 at 4:21 pm
red_kangaroo wrote
Prompts for a missing libpcre-1.dll, but crashes even if you download and add it separately.

I updated the release, adding libpcre-1.dll. I always miss this one for some reason. I should have checked the exe with Dependancy Walker before I shipped

Does it work for you now?
Posted by fejoa, Dec 19, 2018 at 10:38 pm
Please try this stuff: https://github.com/Attnam/ivan/releases/tag/v055

I have run out of time today. Can someone post the changes and I will copy them to the release page?
Posted by fejoa, Dec 18, 2018 at 6:37 pm
red_kangaroo wrote
There already is red and white wine.

Ah, I'm behind the times. Thanks red!
Posted by fejoa, Dec 18, 2018 at 6:35 pm
red_kangaroo wrote
Shall we have a Christmas release?

Yes we will have a Christmas release. Since the mxe package server is down until further notice [0], we are unable to use our continuous integration tools to build the Windows executables. Instead, it will need to be done "old style", with someone compiling the game on a machine and releasing that. That someone will probably be me, using the msys2 compiler. Unfortunately msys2 doesn't do static compilations very well, so I will have to package a whole bunch of dlls with the exe, which may take some time. If I don't package all the dlls in the zip file, some users will report being unable to run the exe.

So, I will attempt a build by the end of the week, and once it appears can you please let me know if it works for you on your various platforms?

[0] I understand the maintainers of mxe will try to get a new package server up and running on s3 (Amazon), BUT this first requires the packages to be compiled for a suitable platform, such as debian, and that process takes over one hundred hours, a truly gargantuan task, so is unlikely to happen before Christmas. Hopefully they come up with something at least by the new year...
Posted by fejoa, Dec 17, 2018 at 5:56 pm
red_kangaroo wrote
Interestingly enough, material-softening a golem only affects its limbs, so its torso remains the same and its name doesn't change. That still results in the golem being much weaker because of its inferior limbs.

I wonder if material-softening a golem is really just polymorphing them?
Posted by fejoa, Dec 17, 2018 at 5:52 pm
Maybe what is it made from? Wine turns into vinegar when it gets exposed to air. Maybe we need to add wine? Perhaps the vinegar in Attnam is really made from vodka?
Posted by fejoa, Dec 4, 2018 at 5:00 am
I still want an option in ivan to generate a giant frog-shaped landmass in the world map.
Posted by fejoa, Dec 4, 2018 at 4:55 am
Have a go with this build-a-roguelike tutorial. It's in Python, but same idea: http://rogueliketutorials.com/libtcod/3
Posted by fejoa, Dec 3, 2018 at 4:58 am
What do you mean? The world map, or a dungeon map?