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Posted by capristo, Dec 17, 2017 at 2:04 pm
I didn't know sirens could turn your pets against you, nice!
Posted by capristo, Dec 15, 2017 at 3:42 pm
I feel like leprosy is still not obvious enough. I never notice until I lose a limb. I think there was *one* occasion where I saw that I had sores.

Also I think that the confused state from sirens lasts wayyyyy too long. I feel like I'm stumbling around drunkenly for days after encountering sirens.
Posted by capristo, Dec 14, 2017 at 1:44 am
Interesting, thanks Izzy. I hadn't thought of the fact that the plants would also be targeting my chest because of their low dex
Posted by capristo, Dec 13, 2017 at 1:48 pm
Somewhat related question

I typically go for halberds. This time around I'm trying something different and dual-wielding a short sword and a whip.

It seemed like literally every carnivorous plant I came across would deal damage to my chest (constantly going from pink to red. Heal to pink, take a step, plant spawns, hit back to red, repeat)

Is that just because the sword & whip combo is terrible at blocking damage? Have I just always taken for granted the blocking capabilities of a big weapon like a halberd? I did have hardened leather armor which isn't the greatest but didn't seem to protect me AT ALL from these plants
Posted by capristo, Dec 9, 2017 at 7:36 pm
I think I've figured out that a lot of the segmentation faults I'm getting when descending to a new level are because it's trying to load the bones files from a game with different scripts.
Posted by capristo, Dec 7, 2017 at 5:19 pm
Yeah I was hoping it would be easy to just tweak the effect of endurance/HP to be slightly lower. But I guess it's probably too delicate of a balance to even mess with
Posted by capristo, Dec 7, 2017 at 3:15 pm
Ah yeah, I remember first discovering ommel tooth platemail. So exciting... then you start to notice the flies but you're not sure why... then suddenly it's gone when you need it most
Posted by capristo, Dec 7, 2017 at 12:42 pm
It's well known that endurance is a huge factor in danger calculation.

The armor of "greater health" often tricks newbies into thinking it'll help them while it usually does more harm than good because it raises their danger level too high. There are other items such as the flaming valpurium sword +10 which are basically bait for newbies, and I like that concept in general.

But I've also had characters who just have shit luck. Can't find any armor which means they get hurt badly often, which raises their endurance frequently, which makes them face more deadly enemies. And it ends up being a vicious circle.

Any thoughts on reducing the impact of endurance on danger level?
Posted by capristo, Dec 7, 2017 at 12:39 pm
I've seen the game seg fault occasionally, mostly when descending into a new level. Is there any debug info or log I can look at so that I can give a useful bug report?
Posted by capristo, Dec 6, 2017 at 1:48 pm
Not sure if this qualifies as a fail but I grossly underestimated a nymph hair golem

Had all of my limbs chopped off within the space of 2 turns. So I was unable to zap. Only option really was prayer, but I didn't know Sophos even though I was lawful so I couldn't get teleported. I tried Legifer to see if he could blow the golem up but he didn't help. Last resort was drinking some troll blood but got decapitated while I was drinking.