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Posted by capristo, Nov 23, 2017 at 7:20 pm
Ah nice, I bet setting IgnoreDanger to true for skeleton puppies would help them spawn more often too
Posted by capristo, Nov 18, 2017 at 2:39 pm
Ok I was confused because spider silk was set to 10,000 frequency but I guess it makes sense - it's guaranteed to spawn but unique.

How do skeletons and zombies show up so often? They are both set to frequency 500

Anyways i tried all of these things:
* removing Frequency
* range of Frequency from 500 - 5,000
* range of BaseBiteStrength from 200 - 600
* range of CWeaponSkillHits from 20 - 200
* most testing done in Catacombs where the # of other monsters that can spawn is limited
* raised and lowered stats from ~10 to ~20, and healed (waited) for long periods so that monsters could spawn

No matter what I tried to change my danger level and the puppy's strength, I only had 1 skeleton puppy spawn randomly
Posted by capristo, Nov 18, 2017 at 12:46 am
I just can't get any to spawn It must be related to the danger level, but I'm not sure if it's too strong or too weak. I set it to be a little stronger than a normal puppy.

It's tough because I'm in wizard mode, I'm trying to simulate a character who had just gone through UT by upping my stats twice and giving myself basic equipment. I've only gotten 1 to spawn though
Posted by capristo, Nov 17, 2017 at 4:58 pm
I made sprites already but if anybody wants to improve them they are welcome.

In the top right next to the snake:
https://raw.githubusercontent.com/andrewtweber/ivan/skeleton...

And the skull above the lyre of charm:
https://raw.githubusercontent.com/andrewtweber/ivan/skeleton...

fejoa, that sounds exactly what I was planning.

The only thing I have left is ensuring that it only spawns in TX, how do I do that? I have `IsCatacombCreature = true`
Posted by capristo, Nov 16, 2017 at 6:47 pm
I noticed on the TX project page that "bone doggies" was in the todo list so I thought I'd tackle it

I have it now so that a puppy will crumble into bones when killed.

Humanoid skeletons require 5 bones + a skull, to be brought back.

Should I create a separate puppy skull item? If so should you be able to, for example, place a human skull on top of puppy bones to resurrect a human skeleton? Or should the skull & bones be required to be the same type?

Also should we only spawn them inside TX or anywhere?
Posted by capristo, Nov 15, 2017 at 2:13 pm
I love the new items too but yes I think I'm getting lots of nice equipment a lot more frequently than before
Posted by capristo, Nov 11, 2017 at 7:26 pm
I'm seeing a lot of this too. This was a pretty lucky character, he found the Gorovits family scimitar and then came across some bones. But two handed sword +5 seems a little disproportionate to my danger level.
Posted by capristo, Nov 11, 2017 at 2:15 am
I’m loving it so far though! I haven to made it very deep yet but love the bat room and dwarf island.
Posted by capristo, Nov 11, 2017 at 2:14 am
Awesome, sorry
Posted by capristo, Nov 10, 2017 at 4:46 pm
fejoa wrote
It should automatically come up on the world map without needing to deliver the scroll. It will be set on a snow tile near to Attnam. If the continent is too small then it will appear on another continent. The picture resembles a small gray brick. Let me know if you find it

Ok found this post and just bringing this up again. It's kind of a bummer if it appears on another continent.

No way to really get there for 90% of games, as most players will not be ready to face Huang Ming Pong this early, or find any other method of levitation or swimming. There are more options these days but since it's not a guarantee, I wonder if this should be changed.

One thing I thought of too late was eating a bunch of giant mushroom corpses and waiting for levitation, but I'm also not sure if it would have lasted long enough to take me across the sea.