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Posted by capristo, Jan 4, 2019 at 7:36 pm
I want to see a map that's spawned as a giant battlefield! 2 teams... one with 100 human fighters, maybe a couple mages, and one with 100 goblins and some large wolves. How awesome would it be to see those 2 sides fighting?
Posted by capristo, Jan 3, 2019 at 11:40 am
I’ve seen plenty of bear traps in shops

That’s a funny story though. What if the creature that triggered the mine had survived? I wonder if Merka and his guards would’ve viewed it as an attack

Also makes me wonder how shops react to hattifatteners
Posted by capristo, Jan 1, 2019 at 10:18 pm
I like a lot of those ideas Izzy. Does anybody know what the HP penalty is currently? Is it 1 HP per scar?

I love the charisma penalty!

I like the alignment with Scabies, it makes sense. But I feel like that would take a lot of experience for a player to discover on their own. So that means all of the early games they play, they'll be forced to go chaotic. At the very least we would need a message that hints at the connection, or an NPC to mention it.

And yes if scars affect alignment then it should be easier to heal them. But I don't know, I personally like how scars are permanent. It's cool to see your player show some battle wounds as the game progresses. Doesn't make sense to me for the player to be able to go down through GC and emerge with perfectly smooth baby flesh.
Posted by capristo, Dec 31, 2018 at 3:08 pm
Eh there's plenty of reasons that could be argued either way. Armor has weak points, and besides, it is IVAN we're talking about. It makes sense for a small seemingly weak creature to be able to permanently scar you.

By the way were scars a CVS feature or LIVAN? I can't remember.

Anyways I am in favor of only having scars affect HP and nothing else, does anybody disagree and think that they should still impact other stats such as agility?
Posted by capristo, Dec 29, 2018 at 8:00 pm
Maybe scars should only affect HP, and not other stats? I never realized they affected agility if they were on legs.

Then the frequency of scars wouldn't have to be altered.
Posted by capristo, Dec 24, 2018 at 10:30 pm
The concept of a mind worm seems fine but yeah ranged attacks targeting your head sounds possibly overpowered

How early are they appearing?
Posted by capristo, Dec 23, 2018 at 4:35 pm
It does suck to lose that character and I am all in favor of weakening it. I think valpurium should always be the strongest material, and golden eagle feather the strongest flexible material.

However I don't think the fact that it was a one hit kill was necessarily unbalanced by itself. It's a completely IVAN thing to happen
Posted by capristo, Dec 23, 2018 at 2:12 pm
Agree - I have been one hit by golems plenty of times but usually I get the danger warning first.

Did you have anything that was granting you the "bravery" status effect? I forget if that's the exact name. But it makes you "reckless" as well so you don't get danger warnings.
Posted by capristo, Dec 20, 2018 at 4:58 pm
Thanks for all the hard work guys!
Posted by capristo, Dec 20, 2018 at 12:44 pm
Angels' mirrored items do last a lot longer than items that are mirrored via wand.