Search Results
Searched for posts by capristo in all forums

Showing results 131 - 140 out of 1648 total
Modify your search
Posted by capristo, Feb 22, 2019 at 6:04 pm
I'm mixed on this feature. Currently it's configurable.

Having it turned on is nice, and makes logical sense, but kind of renders Perception useless. Perception used to be one of my favorite things to train (as my multiple bug reports/pull requests about carrots have revealed )

Perhaps the deeper you go, the less visible these lights are.
Posted by capristo, Feb 22, 2019 at 5:43 pm
I think the red gas traps are worse (polymorph gas) because there's really no way to avoid polymorphing unless you're lucky enough to have an item that grants polycontrol, which are far rarer than healing liquid.

However, I did stay in the gas for an extra turn to kick the trap. I have noticed that the sleeping gas doesn't usually kick in unless you exit the gas and step back inside. So maybe if I had left the gas immediately I would've avoided the effect.

I do really like the addition of new trap types. Things like acid, gas, and poison immunity are far more useful than they were before. It would be great to get some new graphics for them.
Posted by capristo, Feb 22, 2019 at 4:44 pm
Just witnessed Kenny eat a whale bone spear - leaving just a stick of oak when he finished.

Love the small details!
Posted by capristo, Feb 21, 2019 at 10:15 pm
You know what.... ignore that. I just forgot how freaking tiny the 1x graphics are

I usually do 640x480 at 2x scale, but 800x600 at 1x seems like the graphics are so much smaller. Made my eyes hurt
Posted by capristo, Feb 21, 2019 at 1:02 pm
Sorry should've been more clear. On Mac it kept my settings from before. On Windows the resolution changed... I'll check at home to give more details
Posted by capristo, Feb 20, 2019 at 6:13 pm
Whooooooops

I found the bone of Ullr and...

SPOILER ALERT. Click here to see text.
used it to zap the dwarf on the island until he died. Took 5 strikes. The bone acts similar to a wand of striking. Of course... out of sight, those bursts of energy were also destroying the walls beyond the island, and once again setting free the other dwarf. This time I didn't even realize it until he was a few steps away and killed me.
Posted by capristo, Feb 18, 2019 at 10:51 pm
Thanks fejoa!!

The window size doesn't seem to have changed but the resolution looks a lot smaller. Hm
Posted by capristo, Feb 14, 2019 at 5:07 pm
What's the history on the modern icon? Did Blob draw it? Was it specifically for the website?
Posted by capristo, Feb 14, 2019 at 12:58 pm
What does everybody prefer, the pixelated icon or the realistic one?

The realistic one has the benefit of working on any background color. The pixelated one has a slight shadow so it should still be visible even on gray/yellow backgrounds. We can of course always add a background color to it as well.

If you prefer to try them out yourself (Mac only), download this file:
https://ipfs.io/ipfs/QmQtxPa5PGQE1FZCQMWrTQLFF6RWmopvjNeUFGP...

You may have to rename it to .zip to open it
Posted by capristo, Feb 4, 2019 at 1:47 pm
Thanks Yeah I didn't even think about that but you're definitely right!

Usually AoLS doesn't do me much good because I'm meleeing somebody who is way stronger, and after I'm resurrected I'm not in much of a better place.

Next time I face somebody like that maybe applying a wand of fireballs could do the trick