capristo wrote
Agree - I have been one hit by golems plenty of times but usually I get the danger warning first.
Did you have anything that was granting you the "bravery" status effect? I forget if that's the exact name. But it makes you "reckless" as well so you don't get danger warnings.
You mean the fearless status. No, I didn't have it.
JoKe wrote
Getting hit by adamantine or valpurium golems is already playing with fire regardless of armor, they are both capable of OHKOs without warning. I don't think psypher golems are any worse by that regard. One time I distinctly recall getting one-shot was through valpurium plate +6 or so, while whacking a valpurium golem with a valpurium head of an enner right after killing Elpuri. Sudden critical kick to the chest sent HP to negatives. Never messed with high end golems afterwards. :x
I will agree though with psypher likely being too strong for equipment, if it's a full third stronger than valpurium. Special effects would be a cool trade-off for a nerf.
I never had that experience. Also I was pretty confident since shields now give AV and the valpurium shield I had was around 23 or so. I'm not sure how the AV of shields work, but I'm guessing it affects the torso and the arm in which is wielded at least.
I also don't like the idea of a material being stronger than valpurium, since it's been like that for milennia and it's the material that comes from no other than the greatest being on the universe itself. I'd probably go for making psypher a tiny bit weaker than valpurium, which would be still very strong, and with some secondary effect as suggested. Something evil like maybe an inherent leech-life property, like Neerc Se-Ulb, or something related to corruption/destruction. Like a chance of breaking (or maybe even destroying) equipment regardless of material with a nice message like "the destructive psypher energies shatter the molecular bindings of your *insert your equipment here* from within. It breaks/is destroyed completely.". Only top-tier materials could only be broken by these energies when they proc while less durable ones would be completely vanished or needing two repairs to be good again (maybe adding the equivalent of scars to equipment, damaging them permanently too).
Anyway, I think there's plenty of room for innovation rather than just having a ridiculously strong material. Also, I'm butthurt I lost that character.
PS: On a side note, does Ivan's level spawn bone files or I just lost all that nice equipment forever? I can't remember.