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Posted by capristo, Apr 19, 2019 at 12:23 am
It would definitely be an amazing gift. I'd love to see it happen!
Posted by capristo, Apr 17, 2019 at 2:02 pm
I would love to see this happen but I'm pessimistic that it will

That's a good rough structure, and as far as origin I would also be curious as to what they drew inspiration from, and what their goal was in building IVAN (i.e. how it would stand out from other roguelikes)
Posted by capristo, Mar 8, 2019 at 4:14 pm
Love the new materials...

Then you see a kobold wearing this

SO CREEPY
Posted by capristo, Mar 7, 2019 at 5:19 pm
Haha awesome! That's pretty impressive. I've beaten the game a few times but lately I've only had one game make it past the Enners in the last few months

Here's another tip if you're interested

SPOILER ALERT. Click here to see text.
instead of teleporting randomly you can detect enner flesh to see where he is

Actually in the new GC, he's always on the right of the map since he's separated by a river.
Posted by capristo, Mar 5, 2019 at 6:20 pm
Hahaha. I still haven't tried any crafting yet
Posted by capristo, Mar 4, 2019 at 6:50 pm
I think the main "problem" with mustard gas is that it's a new damage type. Think about the other types of damage in the game:

* combat damage - healing liquid
* exhaustion - water
* fire - douse with water
* leprosy - antidote
* poison - antidote
* lost limb - troll blood
* damaged artificial limb - repair

All the other types can be fixed and healed instantly. Mustard gas introduces the first type of damage that lingers even after it has initially been healed.

Yes, intuitively, all of us get out of the gas as fast as possible. The problem was that I would always drink the full bottle of healing liquid immediately. Which is actually a bad thing, because I don't need the full bottle to heal the present damage so it's mostly wasted, and now I have nothing to combat the lingering damage.

Now that I know better, if I keep tasting or distribute the bottle into vials and drink one at a time, it's pretty easy to survive.

Older players probably struggle with this more because taste and vials are new features that we're not used to.

I don't think it's any worse than the instant kills of land mines. Or fire damage. We all learned from experience how important it is to find fire resistance. And now I know to carry several vials of water so that I can douse all of my equipment. Similarly, now that I know how to fight mustard gas, it's pretty easy to deal with.

However I do think we should add a new type of liquid (or possibly an ointment or salve) which instantly heals mustard gas. That will make it easier for new players to deal with, since learning how to deal with the lingering effect can take a lot of frustrating deaths
Posted by capristo, Feb 28, 2019 at 3:20 pm
fejoa is the Windows expert, he'll chime in soon I'm sure.

But first of all are you running IVAN.exe from inside the folder? Is there a "Script" folder in the same location? There should be if you are running it from the folder it was extracted in
Posted by capristo, Feb 28, 2019 at 2:59 pm
Which operating system is this on?
Posted by capristo, Feb 28, 2019 at 2:35 am
Another one escaped! I encountered him just a few steps into entering TX. I'm not really sure why he wasn't moving... I think he was drinking a potion on the floor.

That gave me time to escape and head back to Attnam. Desperately searched the shops to see if there was anything I could do and I lucked out.

SPOILER ALERT. Click here to see text.
There was a wand of polymorph. I had to trade in my beautiful artifact mask (forget the name, but it was +1 Int, +1 Wis, and +1 Willpower) in order to afford it. But when I went back to TX I was able to zap him and kill him. As a bonus it turned an item on the floor into a helmet of brilliance so that was a nice consolation for temporarily losing the mask


Sadly that dwarf mine room got me. So stupid. I was 's'earching cautiously multiple times every step but I still missed a land mine.

So I had a helmet of brilliance, mithril two-handed sword +5, soulsteel plate armor, meteoric steel boots, lyre of charm, 1 leg that was changed material (dream cloth or something). So even with all that heavy equipment still had 35 Agility. Was up to 19 charisma, 16 Int. Ahhh, RIP.