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Posted by capristo, Jul 14, 2019 at 11:15 pm
I like it

I know that kicking a chest/wand/trap against a wall is a much higher chance of breaking it. Never thought about applying that to monsters too (or monsters kicking you into a wall)
Posted by capristo, Jun 6, 2019 at 10:09 am
That would also work. Actually that's a great idea.
Posted by capristo, Jun 6, 2019 at 12:14 am
If there are no lights, the caves are pitch black. So just go into a hallway and stuff your light source into your chest
Posted by capristo, Jun 5, 2019 at 3:01 pm
I knew about the floating eye trick but I have never been able to summon that memory when actually fighting one lol

The big problem with material changes is how difficult it is to fix them. It's a pretty permanent and awful attack. Maybe if the medusa/cockatrice were a "boss" and ideally restricted to a specific level. I wouldn't want them to show up randomly
Posted by capristo, May 23, 2019 at 3:52 pm
I think that even open cans should *slow* rotting, but not prevent it. That way canning is still somewhat useful even without the sealing tool, but still not overpowered.

I don't think that opening cans should require anything. Mostly because that would be an annoying extra step.
Posted by capristo, Apr 24, 2019 at 2:12 pm
Instead of working backwards, attack it like a binary search

Try a commit from 2014 - halfway between 2009 and 2019
If it works, you know it broke between 2014 and 2019, so next try one from 2017
Otherwise, you know it broke between 2009 and 2014, so try one from 2012
Rinse and repeat

Each time you will split the timeline in half and you'll end up finding the problem much faster
Posted by capristo, Apr 19, 2019 at 10:49 pm
We are making a "continuation" of the original game

The original devs (the ones RK wants to interview) started building it 18 years ago, and stopped after 4 years
http://ivan.sourceforge.net/

The continuation started a couple years ago

fejoa wrote
Have we still got money left over from the forum fundraiser?

Yes and no?

Well, the funds just went to my pocket since the only IVAN-related expense at the time was domain renewal.

I don't remember how much was raised. I had expected just enough to renew the domain for 2-3 years, and after that planned to pay for it out of my pocket.

It ended up being enough for like 10 years I think. So in a sense there was "extra"

If we held a new fundraiser for RK's quest, I'd definitely chip in so I guess that would sort of be like coming from the original fundraiser
Posted by capristo, Apr 19, 2019 at 12:23 am
It would definitely be an amazing gift. I'd love to see it happen!
Posted by capristo, Apr 17, 2019 at 2:02 pm
I would love to see this happen but I'm pessimistic that it will

That's a good rough structure, and as far as origin I would also be curious as to what they drew inspiration from, and what their goal was in building IVAN (i.e. how it would stand out from other roguelikes)
Posted by capristo, Mar 8, 2019 at 4:14 pm
Love the new materials...

Then you see a kobold wearing this

SO CREEPY