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Posted by capristo, Sep 25, 2019 at 7:09 pm
Thanks fejoa!
Posted by capristo, Jul 24, 2019 at 9:48 pm
I like this idea, and I think that the map exploration also helps to balance it, since early in the game it's unlikely that you'd have the resources to go wandering around aimlessly on the world map.

And even in the end game, doing so has a high chance of hurting your weapon skills from lack of use
Posted by capristo, Jul 15, 2019 at 5:14 pm
Yeah that's what I meant, I hadn't realized that until reading this post. Could be useful early on in the game especially
Posted by capristo, Jul 14, 2019 at 11:15 pm
I like it

I know that kicking a chest/wand/trap against a wall is a much higher chance of breaking it. Never thought about applying that to monsters too (or monsters kicking you into a wall)
Posted by capristo, Jun 6, 2019 at 10:09 am
That would also work. Actually that's a great idea.
Posted by capristo, Jun 6, 2019 at 12:14 am
If there are no lights, the caves are pitch black. So just go into a hallway and stuff your light source into your chest
Posted by capristo, Jun 5, 2019 at 3:01 pm
I knew about the floating eye trick but I have never been able to summon that memory when actually fighting one lol

The big problem with material changes is how difficult it is to fix them. It's a pretty permanent and awful attack. Maybe if the medusa/cockatrice were a "boss" and ideally restricted to a specific level. I wouldn't want them to show up randomly
Posted by capristo, May 23, 2019 at 3:52 pm
I think that even open cans should *slow* rotting, but not prevent it. That way canning is still somewhat useful even without the sealing tool, but still not overpowered.

I don't think that opening cans should require anything. Mostly because that would be an annoying extra step.
Posted by capristo, Apr 24, 2019 at 2:12 pm
Instead of working backwards, attack it like a binary search

Try a commit from 2014 - halfway between 2009 and 2019
If it works, you know it broke between 2014 and 2019, so next try one from 2017
Otherwise, you know it broke between 2009 and 2014, so try one from 2012
Rinse and repeat

Each time you will split the timeline in half and you'll end up finding the problem much faster
Posted by capristo, Apr 19, 2019 at 10:49 pm
We are making a "continuation" of the original game

The original devs (the ones RK wants to interview) started building it 18 years ago, and stopped after 4 years
http://ivan.sourceforge.net/

The continuation started a couple years ago

fejoa wrote
Have we still got money left over from the forum fundraiser?

Yes and no?

Well, the funds just went to my pocket since the only IVAN-related expense at the time was domain renewal.

I don't remember how much was raised. I had expected just enough to renew the domain for 2-3 years, and after that planned to pay for it out of my pocket.

It ended up being enough for like 10 years I think. So in a sense there was "extra"

If we held a new fundraiser for RK's quest, I'd definitely chip in so I guess that would sort of be like coming from the original fundraiser