IVAN wishlist

Jul 3, 2008, 5:50 am
#51
Joined: Jun 16, 2008
Location: Pinned under a wrinkle in time...
Posts: 22
Yuzzi wrote
What IVAN need is neutral or friendly creatures in the caves, mayhaps.

I strongly second this. I've noticed that this feature, if nothing else, really adds to the feel of a rougelike.

The best implementation of friendly creatures I've seen is in the rougelike "Incursion", which I suggest any of you play if you haven't. It could be used as reference for adding them.

Currently there are already genies, which I think count as borderline to this.
I stepped on a mine in a minefield, while holding a gunpowder backpack and a wand of fireballs. I was wearing two rings of fire protection, so despite my demise I was relatively unhurt.
Jul 3, 2008, 6:21 am
#52
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Personally... I'm against that. It's just not in the spirit of IVAN. Although perhaps there should be some more neutral creatures, ignoring you unless you hang around for too long, and maybe monster infighting - kamikaze dwarves blowing up zombies, goblins fighting hedgehogs, etc.

(easy to do in theory, I guess, just split monsters into teams, eg. "undead", "neutrals", "demons", "animals" etc - the downside would be that the monster behaviour as it is will cause most enemies to kill each other before you have a chance to see them)

But I think the most useful thing would be fixing the AI of pets and friendly characters - that'd just make them more useful.

Ps. I've just downloaded Incursion and - wow. Complex. An RPG where you create character for several minutes, more than how long you can usually survive
Jul 3, 2008, 6:31 pm
#53
Joined: Jun 16, 2008
Location: Pinned under a wrinkle in time...
Posts: 22
Cerumen wrote
Ps. I've just downloaded Incursion and - wow. Complex. An RPG where you create character for several minutes, more than how long you can usually survive
Yeah, but the "reincarnate a character" choice in the main menu helps with that.

Unce you've played a few times and you're more used to the menu, it goes faster. It also helps if you've played D&D a little bit.
I stepped on a mine in a minefield, while holding a gunpowder backpack and a wand of fireballs. I was wearing two rings of fire protection, so despite my demise I was relatively unhurt.
Jul 3, 2008, 7:09 pm
#54
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
carry a bunch of bones and all the canines will be your buddies - puppies, jackals, wolves, and blink dogs. pray do dulcis or use the lyre and you will have even more friendlies, use a wand o necromancy for friendly zombies, or tame a necromance for hordes of friendly zombies and skeletons, not to mentions mistresses, angels, and friendly fountain spawn (spiders, snakes, rats, dark frogs of all sorts, slimes, and even the odd dolphin).

Given the above I don't really think friendly randomly spawned creatures are necessary.
Jul 4, 2008, 10:11 am
#55
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Actually slob, the bone trick doesn't work for jackals and wolves, just puppies and blink dogs (any other canines?).
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jul 4, 2008, 10:39 pm
#56
Joined: Feb 11, 2008
Location: Gnosticus IV
Posts: 357
Huh, I thought it worked with wolves.
Jul 5, 2008, 11:18 am
#57
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
i seem to recall taming jackals with bones before
Jul 5, 2008, 5:34 pm
#58
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
It worked with wolves for me. Maybe it's a bit random.
Jul 6, 2008, 2:38 am
#59
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
More likely it has something to do with the version. Everything I say is for 0.50
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Sep 9, 2008, 8:02 am
#60
Joined: Sep 9, 2008
Posts: 2
i met ivan and after a while he turned into a snake and i got all his items. is he important or something? (newbie)

edit: he makes a nice pet and i suddenly got a Vladimir gigantic carnivorous mutant bunny as well. it is destroying a lot of things
Sep 23, 2008, 11:26 am
#61
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
First of all, wrong topic.

Second of all, if you got to Ivan, that means you're not a newbie, at least not in IVAN terms (except if you used wizard mode, of course)

Third of all, he's a sidekick, another adventurer sent into the dungeon by Petrus. He's not crucial, he's just helpful. The turning into a snake thing must have been a ring of polymorph or a gas/trap effect.
Sep 23, 2008, 1:16 pm
#62
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
Heck, if you got out of UT alive, I say you're not a newbie.
Sep 24, 2008, 4:13 am
#63
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
Ivan should not be polymorphed by a gas, as he is wearing a gas mask.
Sep 24, 2008, 12:09 pm
#64
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
speaking of Ivan how good are his hammer and sickle? do they have any special properties? I dont think they have a page on the wiki. Is there any combo benefit to wielding them both?
Sep 25, 2008, 7:09 am
#65
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Not that I'm aware of.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
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